Art Size

blendnzjnrblendnzjnr Member Posts: 11
edited December 2011 in Working with GS (Mac)
Hi anyone who can answer me!

So I load my art into images in GameSalad... but when I drag art into a scene the size of the art doesn't correspond to the pixel dimensions...
ie my scene is standard 320 x 480 and my background png image is 320 x 480 but when I drag it in expecting it to fill the scene, it's a quarter of the size and it's telling me the size is 153.5898 x 230.3846 !

Why would this be?
I know I can go into an instance of an actor and change the size to the correct pixel dimensions myself... but is their some way of making it automatically have the correct size not some seemingly random smaller size?

Thanks!

Comments

  • Benjamin_m5Benjamin_m5 Member Posts: 646
    Hey tshirt

    What happens if my images are 96dpi? Is there a difference?!

    Cheers
    ---
    Benjamin
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    edited December 2011
    Ok thanks much :)

    But with my art program I can't make 72dpi pictures with transparent pixles.
    How can I make 72dpi pictures with transparent pixles?

    Cheers
  • blendnzjnrblendnzjnr Member Posts: 11
    Hmm sweet thanks that explains the problem... but I'm not sure the solution :/

    I'm rendering my images from blender (open source software that is amazing for everything)
    - however when rendering png's there is no dpi option I can set...
    there is a 'compression' slider which can be anywhere from 0 to 100%,
    would this be the same thing maybe? or affect the dpi???

    If not then is there an easy way in gimp or some other way to change the dpi of a png???

    Thanks @tshirtbooth!
  • MotherHooseMotherHoose Member Posts: 2,456

    your Apple Preview.App > Tools > Adjust Size… and change the resolution.

    MH
  • blendnzjnrblendnzjnr Member Posts: 11
    aha thank you very much @MotherHoose !!!
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