Lock Eyes on main Actor
Hello,
anyone have an idea how i can lock the eyes of an static actor to my main actor?
The Eyes should always fix him.
thanks in advance
ps: sry for my bad english
anyone have an idea how i can lock the eyes of an static actor to my main actor?
The Eyes should always fix him.
thanks in advance
ps: sry for my bad english
Comments
use magnitude and the mainActor's X,Y for the eye's image/rotation/position.
MH
If so like MotherHoose said the eyes will have to be seperate actors, have 2 real attributes constrained to the players x and y position, and then use the rotate to behavior at those attributes, or use those in a vectorToAngle expression and constrain the eye rotation to that.
I'll try this soon but im sure that this will work