BUG: Angular drag does not work
ORBZ
Member Posts: 1,304
Once an object starts spinning angular drag seems to have no effect.
version 0.8.3
Example:
http://gamesalad.com/game/play/41997
version 0.8.3
Example:
http://gamesalad.com/game/play/41997
Comments
I know Syn and a handful of others have notices velocity and angular velocity not coming to a complete rest eventually. Even when forcing a "0" value on an actor velocity attribute or two [or three ;-) ].
Although, I did have one test scenario where if I used a "Rotate" behavior with a value around 100 or higher, it did seem to slow down and stop (abruptly)...but that test, which was mainly a slightly modified version of what I was wanting to do, was convoluted with shared "Constraint" behaviors.
More simplistic scenarios proved futile.
It may come down to some threshold that they have to lower or even maybe some pointer mishap behind the scene where things are not 'wired' up like they thought they were. Or they put that feature setting in a behavior and were planning on implementing it but didn't. Something's not right somewhere.
I tried using Interpolation for easing, but that wasn't working out for me.
Would like to see it addressed though.... its not a gamebreaker for me, but definately annoying.
Is there a work around? It's kind of an important part of the game I'm working on and I can't move on until I find a fix.
Thanks
.5 is pretty good.
Now I feel foolish. Lol.
Well thanks again! Got my game working correctly now