What DPI do you use for iphone pictures? 72?

orbnooborbnoob Member Posts: 79
edited December 2011 in Working with GS (Mac)
hey, what DPI do you use for pictures for iphone pictures, is it different when developing for iphone 4 vs iphones without retina display?

Comments

  • orbnooborbnoob Member Posts: 79
    k, thanks
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Any images in gamesalad regardless of the platform have to be 72 dpi

    cheers
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Its the same thing as far as im aware.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited December 2011
    Yes i know and know what they stand for..but as far as gamesalad is concerned its the same thing. Make a image and set the dpi to 72 in photoshop and save as .png. Now open the image in the built in preview on the mac and go to tools resize, youll see resolution at the bottom and itll set the 72 ppi. The only options preview on mac show are pixels per inch and pixels per centimeters. As long as its 72 ppi your good. Also did a search and theres a bunch of other threads confirming this

    cheers
  • ozboybrianozboybrian PRO Posts: 2,102
    I've had so many arguments with Artists about it needing to be 72DPi. But i've been right each time.
  • CloudsClouds Member Posts: 1,599
    @JohnPapiomitis:
    "Make a image and set the dpi to 72 in photoshop"

    Like you say it doesn't really matter what you call it, but ppi is more correct than dpi.
    For example in Photoshop you will be setting the image to ppi (and not dpi as you say).

    Basically pixels per inch is a measure of pixels (unsurprisingly!). And dots per inch is a measure of dots (unsurprisingly!).

    Computers use pixels - print media uses dots.

    Although they are used interchangeably these days, but if you were working in print you'd quickly get in trouble because to have a nice halftone screen you really want at least twice as many pixels to dots (so for standard magazine print at 150 dpi you need your file to be around 300ppi).

    So strictly speaking . . . . . . ppi is correct.

    Good I must have been bored to type that out. Forgive me.

    : )

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Now I'm bored after reading it ;)

    Ace
  • CloudsClouds Member Posts: 1,599
    @Ace:"Now I'm bored after reading it"

    Welcome to my world !

    :s
  • deheciledehecile Member Posts: 126
    hey, this is orbnoob btw, im having a problem, im using 72 ppi but all my pictures look really pixleated, even if i make a circle it looks horrible. I am using pixlemator to make all my images
  • deheciledehecile Member Posts: 126
    im making them all at 72 dpi, im having trouble even making a simple circle look good, i need to make the circle touch the boarders because otherwise it will look like it's floating becuase im using collide. if i do that it looks cut off. everything i make except squares and rectangles look bad and im not sure why
  • CloudsClouds Member Posts: 1,599
    dehecile

    Post a screen shot of the circle in pixlemator - and then a screen shot of the circle in the actual Gamesalad game.
  • MotherHooseMotherHoose Member Posts: 2,456
    all curves/circles/text should be antialiased before being scaled down or converted to a lower dpi scale … i.e. smoothed

    in your graphic creation program this option is usually in the section of Filters > Enhance > Antialias
    1 click and things look better when scaled or @ 72dpi.

    MH
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