Actors, Attributes and Rules OH MY! If anyone is in over the holidays help is needed :-)
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I am tied up on exactly how making a new attribute works. For instance, I set up an attribute that is called "Go Through" my goal is to get my actor to go through a wall temporarily and then not be able to go back the same way. I kind of get the feeling that I should be setting a rule (or actor) that says If...actor touches this point, Then... he may pass the first time, AND (after a certain amount of time has passed) actor can not go through. Is that right or am I missing something? If it is right, how in the world would I do that, if wrong, how do I make it right?
Comments
If game.GoThrough is false collide with hero
Then it's up to you to trigger the attribute. Let;s say you have a lever actor that your hero must activate. In your lever actor have this rule:
when overlaps with hero
change attribute game.GoThrough to true
Now when the hero tries to go through the wall he/she will not collide and be able to go through
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