development plan
hi, i was wondering if anyone had a good development plan which they go off as i normaly keep everything in my head but i thought would be good to start to lay out a plan for my games?
cheers
cheers
Comments
Idea of game
Plot
Art graphics
Sound
Start wire franking the levels and scenes
You're ready to start making your app creating your art and buying your sound
ProjectI Info
===
type in a working title
===
Description:
--OverView:
--genre:
--objective:
--setting:
--playMechanics:
--colorScheme:
--font:
--bgMusic:
--#scenes:
etc.
===
Instructions:
*2Do list*
logo/title
--transition
pauseScene:
--menu
--options
scene1:
scene2:
===
Tags:
GETS: images; BGs; sfx; etc.
These fields all scroll, and I enter a lot of info into them … the creative juice flow with original idea, so if it takes weeks to get back to it, one has a good idea of what needs to be done to make the concept reality. Save As 00-title.gameproject
MH
PS fibbed a little with the 1st line … I don't just open GS … I open the TP where I have all the preliminary info set in.
PSS oh dear now I am fibbing again! I have a readOnly newProject folder that contains the TP and all subFolders needed for a project ... I have an automator workflow that with two clicks copies that Folder to my desktop WIP and then I just rename folder and open the TP.