development plan

deej011deej011 Member Posts: 159
edited December 2011 in Working with GS (Mac)
hi, i was wondering if anyone had a good development plan which they go off as i normaly keep everything in my head but i thought would be good to start to lay out a plan for my games?

cheers

Comments

  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    I use pen and paper!...... And a great wire framing tool
  • deej011deej011 Member Posts: 159
    haha i mean a template of what to follow cause as i said its all in my head i just don't know how to set it out on paper
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Brainstorm;
    Idea of game
    Plot
    Art graphics
    Sound
    Start wire franking the levels and scenes
    You're ready to start making your app creating your art and buying your sound
  • MotherHooseMotherHoose Member Posts: 2,456
    well I no longer use paper and pencil, textFile. etc. I just open GS

    ProjectI Info
    ===
    type in a working title
    ===
    Description:
    --OverView:

    --genre:
    --objective:
    --setting:
    --playMechanics:
    --colorScheme:
    --font:
    --bgMusic:
    --#scenes:
    etc.
    ===
    Instructions:
    *2Do list*
    logo/title
    --transition
    pauseScene:
    --menu
    --options
    scene1:
    scene2:
    ===
    Tags:
    GETS: images; BGs; sfx; etc.

    These fields all scroll, and I enter a lot of info into them … the creative juice flow with original idea, so if it takes weeks to get back to it, one has a good idea of what needs to be done to make the concept reality. Save As 00-title.gameproject

    MH
    PS fibbed a little with the 1st line … I don't just open GS … I open the TP where I have all the preliminary info set in.
    PSS oh dear now I am fibbing again! I have a readOnly newProject folder that contains the TP and all subFolders needed for a project ... I have an automator workflow that with two clicks copies that Folder to my desktop WIP and then I just rename folder and open the TP.
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