Collide platform Problem.
Im working on an endless runner style game. I have the platforms randomly coming at the runner and locked the Y axis so they dont move down but if the runner hits the side of it, it moves back a little. I tried having the density of the runner 0 and the platform really high but it still does it. Any ideas would help. Thanks
Comments
It shouldn't move anyway... What rules do you have set up for when they collide?
And what behaviour are you using to make it move?
Edit - @Tenrdrmer lol got in before me by a mili second :P
Ozboybrian - I tried the density, as for the setup....
I have its linear velocity X = -200, so they are moving from right to left
Rule
self.Position=-268
Change Att - self.position.x to 748 so when it moves off screen it goes back and starts over again.
Also have a Constrain att set on Y axis so it doesnt move up or down.
Thanks
ALso you might want to change when self position =-268 to when self position x is less then or equal to -268, so you dont get trigger problems down the road
cheers