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Working with GS (Mac)
*****Help with lagy gameplay ******
MOVProductions
Member
Posts:
53
December 2011
edited December 2011
in
Working with GS (Mac)
So i just finished making my iPad game at last but its lady is there anyway to fix this?
Comments
Clouds
Member
Posts:
1,599
December 2011
Sex change operation ?
scitunes
Member, Sous Chef
Posts:
4,047
December 2011
edited December 2011
LOL!
On a more serious note, make sure all actors that aren't moving have movable unchecked. Try to avoid spawning, timers, constrains, and complex trig.
You can certainly use all of the things I just listed , but too many at the same time will be a problem.
You can also use interpolate to move unmovable actors.
Clock
Member
Posts:
308
December 2011
@Tynan
Sex change operation ?
I don't know what you are talking about, but sounds awesome! You can add some cream in the pie too.
MOVProductions
Member
Posts:
53
December 2011
Lol thanks for the help I should have read it over but yah i'll try it
calvin9403
Member
Posts:
3,186
December 2011
edited December 2011
lol tynan, you are funny
actually check everything non moveable and try to use
interpolate
Calvin
beefy_clyro
Member
Posts:
5,394
December 2011
Also, have you previewed with the viewer and built an ad-hoc build as gameplay may vary. If you've done the viewer, what are your FPS at and RAM?
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MOVProductions
Member
Posts:
53
December 2011
Yah I buit it already as a complete app into the iPad and it would lag still.
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Comments
On a more serious note, make sure all actors that aren't moving have movable unchecked. Try to avoid spawning, timers, constrains, and complex trig.
You can certainly use all of the things I just listed , but too many at the same time will be a problem.
You can also use interpolate to move unmovable actors.
I don't know what you are talking about, but sounds awesome! You can add some cream in the pie too.
actually check everything non moveable and try to use interpolate
Calvin