Iphone to Ipad camera trick: Ipad performance sucks
Hey all!
I had originally tried out the camera trick that came out of that lengthy thread. Simply, I just changed the camera size/tracking in the scene editor, and it looks beautiful on Ipad. On previous builds of GS, the performance was good too. Now, Monstrous runs at 60fps on Iphone, but drops to 30 fps on Ipad, including stuttering and game stoppages.
What am I missing?
Thanks
I had originally tried out the camera trick that came out of that lengthy thread. Simply, I just changed the camera size/tracking in the scene editor, and it looks beautiful on Ipad. On previous builds of GS, the performance was good too. Now, Monstrous runs at 60fps on Iphone, but drops to 30 fps on Ipad, including stuttering and game stoppages.
What am I missing?
Thanks
Comments
Instead of putting the changes in the actors go through and manually adjust each scene camera size and see if that does any different.
Actually, I haven't done anything with the actors. I had read through to where tshirt had adjusted scene atts, and that's what I did. So, the only thing I did to the project was change the camera size/tracking in each scene. And while it looks great, performance sucks. Though, I haven't made an ad hoc yet. Could it just be a viewer thing?
@LiquidGameworks i used the camera resize trick and have had zero performance issues. it was overall a easy/painless conversion too. i just did it for android as well and it worked like a charm.
I just tried the adhoc, and it sucked too. Now, if you don't mind, could spell out how you changed your project file? In mine, I changed the scene attributes directly, without using an actor. I appreciate it