BUG?
ozboybrian
PRO Posts: 2,102
Hey guys got NO idea why this isn't working other then a bug.
I have one actor with a Rule:
When ALL conditions are Valid.
When overlaps or collides with actor type "Enemy"
When x is pressed.
Interpolate Self Height to XXX
On the Enemy I have a Rule that says:
When ALL conditions are Valid.
When Overlapping with Player
When X is Pressed
Destroy Actor.
Strange thing is, as soon as the scene starts they both interpolate!
Neither is over lapping and the X isn't pressed either? This has to be a bug.
I have one actor with a Rule:
When ALL conditions are Valid.
When overlaps or collides with actor type "Enemy"
When x is pressed.
Interpolate Self Height to XXX
On the Enemy I have a Rule that says:
When ALL conditions are Valid.
When Overlapping with Player
When X is Pressed
Destroy Actor.
Strange thing is, as soon as the scene starts they both interpolate!
Neither is over lapping and the X isn't pressed either? This has to be a bug.
Comments
- Edit. Strangely enough I turned the otherwise rule off and it stopped the bug. BUT.. Before I tried it and it didn't fix anything.
I don't know why the Enemy interpolated and The otherwise rule is his base height, so he shouldn't interpolate when he's already at the othereises interpolate height :S
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
spawned actors can be quirky, if you want them to be very active … i.e. require the computer to monitor their state and have them initiate events
(to me, it seems that they have a slight time-lag at start
please look at: Tshirtbooth's video on recycling
and, look at all the other great things on GShelper.com!
you could recycle or replicate; rather than spawn.
@ozboybbrian … I would always put the user input as a single condition rule and nest the Rule for the collide condition
Rule: when x is pressed
--Rule: when Actor receives event: overlaps/collides with 'Enemy'
----Interpolate
or at least have user input 1st in the conditions. (CPU responds to input 1st )
MH
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS