So I was starting to make a hack and slash type game [Question]
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And I want the weapon to be separate from the character to I could just switch out the weapon if they upgrade it or whatever. I cant do that though because then I cant animate the character with the sword. And if I animate the entire character again I will have many many images, which takes up to much memory. Any ideas on how to remedy this?
Comments
hero
hero with sword
hero with shield
hero with bow
etc.
and that is a lot of characterImages … but not to difficult to make as the hero part of the image is on the base layer to all.
if you implement images changes with Change Attribute: self.image To: … rather than using the Change Image behavior and limit the # number of images in each animation (4-8 should work well) … it should not greatly affect memory or fps.
(the images in the animation sequence do not become elements in the scene.)
MH