Rotate Around Object At Different Positions
Hey there,
So I am having buildings orbit around a planet, and am following Tshirtbooth's orbiting tutorial. However, when I put in multiple buildings, they all orbit at exactly the same place, so it looks like there is only one. If I want them to be spread out, how would I do this?
If I did not explain this well I'll post a video.
Thanks,
Henry Abrams
So I am having buildings orbit around a planet, and am following Tshirtbooth's orbiting tutorial. However, when I put in multiple buildings, they all orbit at exactly the same place, so it looks like there is only one. If I want them to be spread out, how would I do this?
If I did not explain this well I'll post a video.
Thanks,
Henry Abrams
Comments
Well here is a video of how I have my behaviors set up and the whole glitch.
In the expressions for Constrain X and Constrain Y - place a value after the '%360' and before the closing bracket for the %360.
So . . . . if you change . . . . %360) . . . . to %360+90) the objects rotation will be offset by 90°.