Project just started crashing on opening
Wurdindustries
Member Posts: 18
Ok so we have been working on our game for a few months now and it's almost finished, we saved it tonight then went to reopen it, now it wont open, it either shows a grey home screen (when you click home to see all your levels, thats just grey) or gamesalad crashes completely. I tried downloading my project off my portfolio and it does the same thing. It would really suck if the project became corrupt.... but any ideas on a fix? anyone else having this problem?
Comments
I think you may be hosed based on some other threads with similar content but hopefully not.
I also hear folks say to keep more than just a single backup. :-|
Judging from your profile write-up, this is most unfortunate if you cannot recover. :-(
Always work with version sequences rather than a single file.
That way if the file ever corrupts (hopefully that isn't your problem), you only have to revert back to the last version packet rather than a complete redo from scratch.
I usually update my version sequence (save as to a new file name with a version id) every time I reach a development milestone or every couple of days.
This is especially true when working with Beta software (such as GameSalad).
Also...don't forget to backup the files. I usually make a copy on an external hard-drive ever time I do a version update.
...well, I got on a roll and made about an hour's worth of improvements only to go into the "forever waiting pinwheel" mode. Luckily I save often between each actor edit so I know which actor I had edited. So I restart GS after killing it off. Upon load, my latest scene was missing (and I would guess more would have been missing if they had that recently edited actor in it). Also, the actor I had last edited, saved and then pinwheeled on was corrupt. Had to delete one very large ruleset and manually re-enter it from one of the backup copies as well as recreate part of the hour's work (most of it was still there and not corrupt).
Why didn't I just use my last backup? Well, that hour worth of changes I made...I hadn't made a more recent backup that contained that work. Ugh! C'est la vie! (or however you spell that)
This was the third time I have saved this project.
Too funny and sad at the same time. Double ugh.
Moral: backup/version/history more often than you think AND work in discreet units between saves
Geez...it sometimes takes me 45 minutes just to get a single sequence worked out...let alone a version queue.
Don't forget the battery backups!!!