VectorToAngle actor not looking when screen position changes
Hi all,
basically like the title says, I'm using Vector to Angle to have the main actor look at the mouse position using the whole Mouse position - self position for both X and Y but when the screen pans over, since it's a bigger than normal iphone size screen, the actor doesn't look at it anymore. He's usually looking the opposite direction.
What would cause this? Thanks!
basically like the title says, I'm using Vector to Angle to have the main actor look at the mouse position using the whole Mouse position - self position for both X and Y but when the screen pans over, since it's a bigger than normal iphone size screen, the actor doesn't look at it anymore. He's usually looking the opposite direction.
What would cause this? Thanks!
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