Pixels behing the actor...
so i made pixles(like fire) behind my spaceship, the ship is like a triangle but the bottom goes up a bit, so sorta like this:
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so its like the the botom is in a bit, and the fire start out from the middle of the ship, but when i move the spaceship the pixles go over the sides. i am wuondering how to prevent this? wouldnt mind a fix:D
Thanks
/\
//\\
- -
so its like the the botom is in a bit, and the fire start out from the middle of the ship, but when i move the spaceship the pixles go over the sides. i am wuondering how to prevent this? wouldnt mind a fix:D
Thanks
Comments
In the particles behavior, click the Velocity/Position tab.
Change the Emitter offset Y (with the up arrow next to it) to something negative, it will be about half your actor's height. That will change where the actor spawns things.
If your spaceship turns, this won't work, though, you'll have to do stuff with trig, so tell me if your ship rotates.