Does GameSalad see Stencyl as significant competition? Any roadmap modifications?

part12studiospart12studios Member Posts: 620
edited January 2012 in Working with GS (Mac)
So I've been poking around with Stencyl and while I'm not sold on it, some of its capabilities are very intruiging and do make me want to investigate further. I realize I'm not every GS user and so my needs / interests may simply be broader than GS is ever planning to be, but here are the features that I find interesting about it and wonder if GS has any plans match these features..

- flash/html5 games that can be built and not castrated by a fixed canvas size and everything else wrong with the way GS restricts HTML5 publishing

- access to source code for modifications / expansion. Not that every dev needs this power, but for example in my situation.. i have a great programmer i could team up with.. or if i was a programmer, wouldn't it be nice...

- ability to make / get web calls. Can you imagine how awesome it would be to have GS create front ends for not just iOS/android, but for social network/web games.. multiplayer games.. etc. I may not be a programmer, but i know programmers and if i could handle the front end and allow them to deal with the backend, i've greatly increased the possibilities for making games with GS! Its not that GS even needs to be able to make the server stuff.. just the ability for it to handle them would open up so many doors. Even enriching existing GS games.


because if they do, GS is IMHO so far, still a much better product in terms of less time figuring out crap and more time making games. I'm thrilled about the upcoming January release with new features as stated in the GS president. I just really love GS and would love to know that in time GS might address these needs I have personally.. and hope enough other people could see the value in making these things possible sooner..

thanks!
Caleb

Comments

  • JamieOneilJamieOneil Member Posts: 877
    Stencyl, It costs to publish! Gamesalad - Free XD
    There is one thing i really like about Stencyl, you can use Obj-c as well, but i don't think GS will do that cause then, Pro membership is worthless.

    And, what happened to the roadmap? i can't find it!
  • heathccheathcc Member Posts: 113
    Decide if your abilities to execute and vision exceed Gamesalad before paying for anything else. The path is littered with people with great ideas that couldn't execute.
  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    Stencil is better IMO. Even if the tool is lacking a little in certain areas, suggestions are implemented in the nightly build quickly. Bug fixes and communication are way faster too. That's just my experience so far. Jon (the CEO) had his finger on the pulse. GS has their finger on the knee cap...
  • part12studiospart12studios Member Posts: 620
    yea I'm not loving Stencyl (yet). I loved how quickly i was able to get rolling with even just a few basic tutorials in GS.. finding non-slide show true 101 type tutorials in Stencyl discouraging... i'm a paid GS pro license holder so I really have a vested interest in seeing GS offer more features and more value for my business. I realize that it is difficult to make all things for all people.

    There may be reasons why Stencyl is more complicated and less intuitive. After all it does have more complex opterations available to it. the open source is pretty awesome.. but reflecting on the recent letter from the GS CEO.. they are on the cusp pf being 100% LUA free meaning a much faster engine from start to finish.. perhaps once this is in place.. source / backend options can open up effectively.

    My hope is not to see GS require more complicated steps.. its to see the existing (brilliant) rule system simply allow more things like web calls. i had another thread on heere about the severe need to make the html5 feature worth even mentioning.. it's so misleading for them to say html5 publishing with all the rules and restrictions they put on a game.

    I have plenty to keep me busy with GS this year, but i would just love to know GS will stay ahead of my needs.
  • MotherHooseMotherHoose Member Posts: 2,456
    edited January 2012
    @mu-kowApps … what Pulse is that? the one in the throat? the one in the wrist? or the one behind the knee cap?

    darned if I would base my creative works on where a CEO has his finger! ;)

    mayhap should look at MIT's Scratch
    (which Stencyl seems to have done and knows well even getting blocks for commands in the correct colors!)
    which Google's App Inventor for Android used and acknowledged …
    (App-Inventor has been assigned to MIT… newVersion in beta … publicVersion will release the 1st quarter of 2012.)

    that said, you use what gets the job done for you …

    to me GS had a lot of what I was looking for: absolute/immediate visual display/control of the placement of the elements of a game!

    alas, Stencyl relies on Flash … while even Adobe admits that Flash is on the way out … and is busy, busy getting Edge ready for Web gaming.
    Edge is looking good! as Adobe has lots of money to pour into it.

    MH
  • part12studiospart12studios Member Posts: 620
    yea i'm going to give stencyl a little more time, but it's going to have to really knock my socks off soon to make me jump ship.. and it could be that i don't have too.. using one for some strength and another for another.. i just wanted to get a sense of why people would prefer this over it.. since it seems to offer everything gamesalad does and more.. but i think the reasons are varied and valid.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    The one thing i really like about Stencyl, is that it builds natively to Objective-C. To me, this is the only thing it has over GameSalad. Although GameSalad just told us they will be getting rid of Lua, and building natively to Objective-C. Once they do that, we get the performance boost, and Stencyl won't be so attractive anymore, at least not to me. Actually, I think GameSalad should focus exclusively on getting that feature implemented as soon as technically possible, even if that means it doesn't have IAP until after it gets done. Yes, that's right, I said it.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited January 2012
    As someone who was raised in a family of successful entrepreneur's, competition fuels innovation and causes one to double their efforts to compete. If you don't your business will be here today gone tommorow. So how I see it we will begin to see who has game, no pun intended, and who has the ability and capacity to step up their game. I love GS and have invested a lot in learning it and investing in it. I'm a pro member and try to help on the forums. But ultimately it's always about what have you done for me lately and most of the serious developers on here are trying to build companies and the same rule applies to us, we need the best tools to compete with our competition. A famous expression is, cream always rises to the top. We're about to find out who is the cream.

    As expressed GS's communications ability has improved, but having spent time in professional broadcasting, I see that they need a more experienced communications director who has extensive experience. The information that comes out is often fragmented and disorganized. Information needs to be comprehensive and assembled in a streamlined fashion. For example, the forum is constantly bombarded with what Xcode to use. Each version release should have a recommended system requirements required to use GS. This should include ram, osx version, iOS version, devices and Xcode version. Every software company provides this information. How is something as fundamental as this missed? It seems to me GS doesn't cross their T's and dot their I's. This is one of the main fundamentals of Steve Job's companies.
  • DizkoDizko Member Posts: 498
    Just to clear up some misinformation on Stencyl.

    The iOS portion of Stencyl does not rely on Flash.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited January 2012
    In My opinion:
    Nothing will ever stand up to the GS community as we have such a strong community, But however iStencyl Only offers publishing if you pay: (PRICING REMOVED), Gs offers it for free so GS will always hold the market share, Now stencil does have some nice touches that GS could do with For example; OBJ C input (If the creator/SDK doesn't have the required behavior you can simply make one up in obj C..... This would be a Key aspect that GS should look at, Because the audience that would be appreciative of this are programmers that just want a fast & visual way to get there games done, With a lot of features!,

    GS could also do with a lot more features which they are currently working on:
    But a few of Features that i highly suggest are imenent are:

    Image and video hosting by TinyPic Custom Loading Wheel

    I know that are apps are now going to be translated into native code instead of Lua but even so, The GS loading wheel is a real turn off, No1 Its ugly No2 Its annoying No3 It doesn't always match the style of your game, It would be cool if we could design our own loading wheel, Like basically we start off with that loading wheel but we can add our own loading wheels in Like these In FIG 1.0 (At the bottom of this post) We could also maybe try a loading bar!

    Custom Code input
    I know the majority of GS users don't know how to code, including myself (The farthest I've got is "A hello world" App.) But however it would mean that the GS team wouldn't have to work on more behaviors it would mean that those conscious of Objective C could tell and post a thread on some behaviors that you can input with OBJ C. See an example below in FIG 1.1

    Integration with Core device systems
    Integration of our apps allowing us to access simple things first like: Vibration, Notifications.... Some people have been asking for camera integration but at the moment GameSalad is PRIMARILY for games so Notifications & vibration would be great!
    Custom Collision Shapes
    Custom collision shapes would be a great new feature that would help to compete with iStencyl


    Fig 1.0=
    image
    Fig 1.2=
    image



    I would really appreciate if, Some people from the community & From The GameSalad Company read my Post and took it to mind!
    ---------------
    Posted by LeonardDeveloper, contact me on thermoapps@thermo-apps.com
    Be sure to visit my WEBSITE
    Have a look at my GS Tutorials
    Image and video hosting by TinyPic
    ----------------------------------------------------
    Yours Sincerely,
    Jack Leonard
  • lookoutlookout Member Posts: 3
    @LeonardDeveloper
    In My opinion:
    Nothing will ever stand up to the GS community as we have such a strong community, But however iStencyl Only offers publishing if you pay $350

    You should read carefully, iStencyl PRO cost $149 and does more than you (and GameSalad) can ever dream of :)

    In my opinion iStencyl is the software for the real devs!
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @lookout
    The only difference is the price, GS looks and is way easier to use, the capabilities are pretty much the same!,
    In my opinion stencil is not for real devs, Its just a copy of GS
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited January 2012
    EDIT BY LEONARDDEVELOPER: PRICING REMOVED
  • SparkyidrSparkyidr Member Posts: 2,033
    As I understand it... the splash screen stuff is for the Flash publishing.

    The iOS publishing doesn't force a splash on you.

    (I may be wrong, but that's how I read it)

    Also (before anyone gets involved)
    you might want to edit your posts to remove info about pricing....this is not the place to discuiss cometitor's pricing models.
  • PhoticsPhotics Member Posts: 4,172
    edited January 2012
    @MotherHoose stated:
    Edge is looking good! as Adobe has lots of money to pour into it.
    Really? Why is Edge looking good? Is it more powerful than Hype? ...which is also quite limited. I've been watching to see if StencylWorks and/or GameSalad really get it... do they really understand what is needed to make a professional level HTML5 authoring software?
    @part12studios stated:
    yea i'm going to give stencyl a little more time, but it's going to have to really knock my socks off soon to make me jump ship.. and it could be that i don't have too.. using one for some strength and another for another.. i just wanted to get a sense of why people would prefer this over it.
    First off, why does it have to be one or the other? iStencyl is cheap and the basic version of GameSalad is free.

    GameSalad is what it is... a fast and easy way to make games. I consider StencylWorks a bit more complicated to use, but it's more powerful. GameSalad is not setup to export to Xcode or add my own code. With iStencyl I can. Do most of the developers here want to mess with Xcode? I don't think so. I think most of the developers here don't want to mess with coding.

    My GameSalad subscription expires this month. Because of iStencyl, I have no plans to renew at this time. When you compare pricing, it's a no-brainer. Sure, GameSalad has Android publishing and HTML5 publishing, but both of those features are not robust enough for professional use — not for me anyway. So, what I see is a race. GameSalad had a significant head start, and they pretty much wasted a year and a half. Yet, I do see an interesting switch... GameSalad is dropping Lua. That could bring GameSalad up to a more professional level. It could also explain why development has seemed slow and buggy lately.

    Why I might recommend GameSalad...
    • Easy
    • Free to publish iOS games (with splash screen)
    • Familiarity - GameSalad had a head start. It's hard to adjust after ~2 years of using the same software.
    • Particle behavior (It's a lot harder to make particles with StencylWorks)

    Why I prefer iStencyl...
    • Freedom... I don't feel like Jon and the gang are trying to own my game.
    • I can see the code and add my own custom code
    • More options (Example: Game Center Achievements & Universal Binaries)
    • Less expensive
    • Flash! (It's not dead yet and full screen web games rock!)
    • Can communicate with a web server
    • Software runs on Windows
    • Much better community software (This forum really is a step backwards)

    So clearly, I prefer StencylWorks. Yet, I'm watching GameSalad. A carpenter doesn't just build a house with a hammer. Certain tools are better suited for other tasks. If GameSalad turns out to be the better HTML5 software, while iStencyl is better for iOS apps, then I might maintain two subscriptions.

    Maybe competition might be the kick that GameSalad needs to get moving.
  • DizkoDizko Member Posts: 498
    I disagree about the community, It's not nearly as wonderful as people make it out to be, of course with exception to a handful of exceptional users. But who am I to speak on that, I haven't been part of this community for a long time.

    Also, the idea of a custom loading wheel is cool but I think the better question is: why is one needed at all? Stencyl does the loading upfront and has a customizable loading bar that you can put ontop of your custom splash screen. After that, the levels and scene switching are pretty much instant. Shouldn't GS be like that as well? Fortunately it seems like an engine overhaul is in the works so hopefully it does go that way. I've always said that GS is the best tool that is not living up to its potential.
  • FanStudioUKFanStudioUK Member Posts: 459
    @Photics
    Why I prefer iStencyl...

    You forgot to say about the In-App Purchases which are so easy to use, they can be setup in 2 seconds.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Dear All,
    Please keep to the meaning of this thread "does GameSalad see Stencyl as significant competition? Any roadmap modifications?"
    Please don't turn this into a comparison thread
  • PhoticsPhotics Member Posts: 4,172
    edited January 2012
    @FanStudioUK
    You forgot to say about the In-App Purchases which are so easy to use, they can be setup in 2 seconds.
    I didn't forget. There are two main reasons why I don't factor this feature into comparisons.

    1) I'm not interested in putting this feature into my games right now.
    2) GameSalad should be getting in-app purchases this month. From what the Sous-Chefs have posted, it seems like a good update is on the way.

    I can be patient, but GameSalad has really dropped the ball on other features. Game Center... why wasn't GameSalad all over that. We should be enjoying Achievements, networking and voice chat in GameSalad apps. But over a year after launch, GameSalad only supports High Scores.
  • PhoticsPhotics Member Posts: 4,172
    edited January 2012
    @Dizko
    I disagree about the community, It's not nearly as wonderful as people make it out to be, of course with exception to a handful of exceptional users. But who am I to speak on that, I haven't been part of this community for a long time.
    When I mention the community, I mean the technical. Their forum is simply better than this one. I think Jon takes a more active role in communicating with the Stencyl community, but GameSalad has improved in this area dramatically. This was a big issue for GameSalad, but now the communication between GameSalad and the GameSalad community is good. There are more yellow posts around these days. That's what's disappointing about this forum. It was like one step forward (better communication) and one step back. This forum could be a lot better.


    I do like that I have more time to edit my posts, but I dislike that the clock is wrong. It wasn't 3:03 PM in New York when I posted this. There are other issues I have with the forum, but I'm surprised at the setup issues. When I'm on the Stencyl website, I feel like they understand me better than GameSalad. It doesn't make sense to me why GameSalad — in 2012 — would have a forum without a WYSIWYG editor.
  • DizkoDizko Member Posts: 498
    edited January 2012
    @LeonardDeveloper

    We understand but we are not GS so we cannot speak from their perspective. We can only share our experience and perhaps offer incite on to why some of us switched over, which is the goal of the competition, no? So sharing and comparing should hopefully shed some light to GS on to how competitive Stencyl really is.
  • DizkoDizko Member Posts: 498
    @Photics

    I probably should have been clear on who I was addressing, I was addressing the fact that someone said that the GS community is excellent, bar none. "Nothing will ever stand up to the GS community as we have such a strong community." I whole heartily disagree with that. But as I said, who am I to judge? I haven't been engaged here for ages. I lurk, but that's about it.
  • PhoticsPhotics Member Posts: 4,172
    edited January 2012
    Oh wow... the communication has improved. The time on the forum was just updated. That's interesting... as I don't see where I can set my time zone. HA! Is it Eastern time for everyone or is the forum clock working correctly?

    @Dizko
    I probably should have been clear on who I was addressing, I was addressing the fact that someone said that the GS community is excellent, bar none. "Nothing will ever stand up to the GS community as we have such a strong community." I whole heartily disagree with that. But as I said, who am I to judge? I haven't been engaged here for ages. I lurk, but that's about it.
    Overall, I think this is an excellent community... but I think Stencyl has a great community too. That's one of the reasons why I think serious developers shouldn't have the coke vs pepsi mindset. These are both nice websites to visit... even if I'm not crazy about the forum. The danger with listing that as an advantage is that a community can change. I've seen things get pretty ugly around here. GameSalad has done an good job of managing the friendliness of the forums... but how long with that last? Five minutes? Five days? Five Months? Five Years? Five Decades? It can change at any time. The GameSalad Direct® fiasco almost destroyed this community. It also sent lots of developers over to Corona. But considering that GameSalad was able to recover from that, it shows the strength of this community.
  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    Feature requests from Pro users seem to get taken more seriously at istencyl. I posted a about concave collision shapes ( for tiles only) and having the image of the tile behind the polygon editor. Next day it was implemented in the nightly build. I was seriously amazed, and then felt let down by GS.
  • gamedivisiongamedivision Member Posts: 807
    edited January 2012
    ive just tested stencyl
    and ive got to say wow,no loading times at all between scenes,you dont have to wait as you can load the textures atlases for each scene while your changing scene, performance is really good,custom collisions,video,gamecenter leaderboards and achievements,joints,layout is a little bit of a learning curve,but for the features and price you cant really go wrong.
    i downloaded it today and within 3hrs id made my hole menu system and swipe control.
    so stencyl is a real contender for GS.
    one thing i forgot to mention also is they have texture atlases.
  • FranzKellerFranzKeller Member Posts: 517
    Looks quite good, and somewhat different. Will DL demo and try it.

    I do like the idea of being able to look at the code again...
    ( some things are actually EASIER to do with code, if you began that way. )

    As Photics says - there's no reason you could not keep using BOTH.
    ( just as I use mainly Mac, but do have 1 PC )

    Certain projects could be easier in one, harder with the other.
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