Pause Button, Reset Button, and Menu Stars using TShirtBooth's Awesome Menu System

cheimcheim Member Posts: 21
edited January 2012 in Working with GS (Mac)
There are 3 things I need help with

1. Pause Button - when I touch down on my scene, my actor throws an object. How do I get my actor to not throw an object when I click the pause button that is in the corner of my game?

2. Reset Button - I have a reset button in the corner of my game and it works perfectly for resetting my scene. There is also a reset button in the "well done" menu that drops down when the scene is complete. When I press that button it resets the scene, but the "well done" menu drops down right away like I clicked the level done button or something. I need this to just reset the scene so I can play it again without that menu dropping down.

3. Menu Stars - the level buttons on my level select scene aren't displaying the number of stars I collected on each level like they should. Does anyone know how to fix this problem?

Any help is appreciated. Thank you,
cheim

Comments

  • App SurgeApp Surge Member Posts: 651
    1) I would like to know this too :)
    2) Make sure in the reset scene actor you have a rule that says when touch is pressed change attribute game.levelcomplete to false.
    3) Make sure on the left bar, where it says level number change that to the corresponding level. Also in the trigger make sure the correct level is there too.

    Good luck!

    Henry
  • EireStudiosEireStudios Member Posts: 451
    @Tshirtbooth I don't think you included a how to edit video in the download, at least it wasn't there when I bought it before Christmas anyway
  • cheimcheim Member Posts: 21
    Yes I have the video, and I feel like I am following it. Level 2 will save the stars but none of the other levels will and they are all set up the same. I find that the strangest.

    Any ideas?

    thanks,
    cheim
  • cheimcheim Member Posts: 21
    oh also I got the reset button to work. it already had a change attribute with game.levelcomplete to false, but I just added another one and that solved the problem somehow lol - thank you though for the idea to do that
  • cheimcheim Member Posts: 21
    After further analysis, the level 2 button on the level select scene is saving the stars of the first scene that captures stars - so if I dont get a star until level three, and i get one on level three, it shows up as one star on the level two button. and if I get 1 star on level 1, it shows up as one star on the level two button, even if I havent played level two yet. -- got any thoughts?

    (also if you have an idea for the pause button please post as well)

    thank you,
    cheim
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