how to do a comic book
Hello,
I want to make a comic book. I have 350 images 960*640 , 72 dpi, png.
My problem is : the project size is beyond 70 MB.
Do you know how can I make for my project size coming lighter ?
Thanks a lot,
Séverine
(sorry for my bad english
I hope you can understand me...)
I want to make a comic book. I have 350 images 960*640 , 72 dpi, png.
My problem is : the project size is beyond 70 MB.
Do you know how can I make for my project size coming lighter ?
Thanks a lot,
Séverine
(sorry for my bad english

Comments
It's called GAMEsalad for a reason
I wanted to do my comic book with gamesalad because I want to introduce animations with drawings...
You think I can't reduce the project size ?
(this is just an educated guess)
I want to make a comic book. I have 350 images 960*640 , 72 dpi, png.
Are the images 24 bit or 8 bit - alpha channel or no Alpha channel - black and white or colour ?
Could you upload an example image - and tell us how big this image is when it is inside your Gamesalad file ?
+1.
@PJPL - you can try using ImageOptim and ImageAlpha, they're great for shaving down your file sizes, though GS does do its own compression which alters the file sizes sometimes even after using those tools.
Btw are you trying to get your app below 20mb (that might be difficult with your current size) or just down as much as possible.
"though GS does do its own compression which alters the file sizes sometimes even after using those tools.
Yes it certainly does, and it often makes your image size larger ! After carefully playing around in ImageAlpha you can reduce your file from say 200kb to 20kb . . . . only to see it go back up to 60kb when inside GS !
for example :
http://selam.free.fr/gamesalad/1-4.png
when i import this picture inside gamesalad file, my project size is 574 KB.
Chobbiface > thanks, I'll try ImageOptim.
slickzero > My viewer (0.9.89) crashes when I try to preview my comic book on my Ipod so I thought the project size was the problem. You have some APP at 70mb ?
"when i import this picture inside gamesalad file, my project size is 574 KB."
Using something like ImageAlpha you can get that file down to around 41kb without any visible quality loss.
Compare these two:
524kb > http://i40.tinypic.com/5v33c.png
41kb > http://i39.tinypic.com/nlzrbk.png
ImageAlpha (Free) > http://pngmini.com/
The 3 games i have don't come near 70mb, but there are plenty of others here that have games that are much higher than 70. Some are in the few hundreds of mb's actually. Do you know the generation of your iPod? If it's an older one, it could be crashing because of the memory usage. Even though file size and memory are 2 different things, it sounds like that may be the issue, since there are a lot of images. How do you have them loading?…Are they all checked for pre-loading? (that would be a bad thing)
(and thanks for the compliment, the illustrator is Benoît Springer : http://benoitspringer.ultra-book.com/)
SlickZero > I think you found the issue
Thanks a lot for your help. Our comic book app will exist thanks to you.