Dynamic path generation
Hi guys,
I just installed GameSalad and watched a bunch of tutorials, I also made a simple test game to see if I understood things well. I am now wondering the following:
I have a game concept for which I would like to generate paths, this brings me to two questions:
- Can I get this done in GameSalad at all? Can I put some math to it and define that with each level the length and curves of a path change? Basically generate a maze that has harder and harder curves?
- What about the graphics of the path? How to account for different curves looking right when you have 2D graphics?
I just installed GameSalad and watched a bunch of tutorials, I also made a simple test game to see if I understood things well. I am now wondering the following:
I have a game concept for which I would like to generate paths, this brings me to two questions:
- Can I get this done in GameSalad at all? Can I put some math to it and define that with each level the length and curves of a path change? Basically generate a maze that has harder and harder curves?
- What about the graphics of the path? How to account for different curves looking right when you have 2D graphics?
Comments
1. yes
2. yes
3. probably
4. you create the images you want.
5. you create/import one curve image … then change its orientation with actorAttributesGraphics: Flip Horizontally, Flip Vertically
Suggestions:
1. DeepBlueApps TrainTrax Template
2. ORBZ's Waypoints demo
Enjoy!
MH