Dynamic path generation

PimanPiman Member, PRO Posts: 165
edited January 2012 in Working with GS (Mac)
Hi guys,

I just installed GameSalad and watched a bunch of tutorials, I also made a simple test game to see if I understood things well. I am now wondering the following:

I have a game concept for which I would like to generate paths, this brings me to two questions:

- Can I get this done in GameSalad at all? Can I put some math to it and define that with each level the length and curves of a path change? Basically generate a maze that has harder and harder curves?

- What about the graphics of the path? How to account for different curves looking right when you have 2D graphics?

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    you state "two questions" and you post 5 :D

    1. yes
    2. yes
    3. probably
    4. you create the images you want.
    5. you create/import one curve image … then change its orientation with actorAttributesGraphics: Flip Horizontally, Flip Vertically

    Suggestions:

    1. DeepBlueApps TrainTrax Template
    2. ORBZ's Waypoints demo

    Enjoy!

    MH
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