Move an actor slow and smooth

gamedivisiongamedivision Member Posts: 807
edited January 2012 in Working with GS (Mac)
Is it possible to move an actor across the screen slowly and smoothly,seems as though it's using an integer to move instead of a real attribute,when slow it's very blocky in movement,anyone know a work around.


Thanks

Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    Why are you using an integer in the first place?
    Why do you want it to move? Interpolate is pretty good ...
  • gamedivisiongamedivision Member Posts: 807
    No I'm not using an integer I'm saying that interpolate seems like it's using an integer ,you try moving slowly using interpolate it's like playing space invaders very blocky in movement
  • gamedivisiongamedivision Member Posts: 807
    To simulate a cloud movement,that's very slow,anyone try it ,I'm just wondering if anyone had a little trick to get a smooth movement at slow speeds
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    hmm interpolate should be smooth, have you tried messing with the ease in/ ease out in the interpolate and what not?
  • gamedivisiongamedivision Member Posts: 807
    Hi John, I think using ease in or out will cause the cloud to speed up whereas I need a constant
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    yeah it will, i was just wondering if it looks choppy when you try it like that as well. Interpolate should be smooth, just did a test at a low speed and its working as it should.
  • gamedivisiongamedivision Member Posts: 807
    Mmm I'll give it another go see what happens
  • gamedivisiongamedivision Member Posts: 807
    so i made a quick screen record as you can see when extending the time slowing the cloud down it jitters across the screen,like its not using decimal numbers to move more like hole numbers

  • GraybayGraybay Member Posts: 114
    edited January 2012
    I would also like an answer to this, I am having the same issue with linear velocity. It appears that anything moving too slowly in GameSalad will stutter, regardless if it's done with linear velocity or interpolate etc etc.

    I am unable to make a slow moving background layer in my parallax setup due to this.

    It would appear that anything below a speed of approximately 10 will be choppy in both the creator and viewer.

    I am using the newest versions and I have tried on multiple computers and installations for consistency.

    I will cross reference my post about this issue. http://forums.gamesalad.com/discussion/37816/linear-velocity-choppiness#Item_1
  • CloudsClouds Member Posts: 1,599
Sign In or Register to comment.