Animated Actors Conflict
Toby
Member Posts: 478
I have an issue with an animated actor,
- The problem actor has a normal animated state consisting of 12 frames 55x55px
- It has a rule applied when the Player Actor collides with it replace the animation.
- The replacement actor has a slightly changed visual appearance consisting of 12 frames 55x55px
The result is a flickering of normal state and replacement state on collision that sometimes corrects itself - rather than a straight transition. They appear to be fighting with each other.
Sometimes there is no flickering on collision, seems to be intermittent.
Suggestions, known bug?
- The problem actor has a normal animated state consisting of 12 frames 55x55px
- It has a rule applied when the Player Actor collides with it replace the animation.
- The replacement actor has a slightly changed visual appearance consisting of 12 frames 55x55px
The result is a flickering of normal state and replacement state on collision that sometimes corrects itself - rather than a straight transition. They appear to be fighting with each other.
Sometimes there is no flickering on collision, seems to be intermittent.
Suggestions, known bug?
Comments
Have you tried to put both animation-behaviours in one actor into a rule like:
On collide with actor blabla ---> animation1
Otherwise ---> animation2
This way you don't have to spawn an actor on every collision event and there should be no more fighting too