Scrolling menu problem...

steeler0038steeler0038 Member Posts: 153
edited December 2012 in Working with GS (Mac)
I set up a scrolling menu just like tshirtbooth did in his video. everything is exactly the same, but when you click on a button instead of swiping, the button plays a sound instead of going to a new level. But here is my problem, whenever I hit the different buttons, It will play a random sound instead of the sound I specifically told it to. So it would be like the buttons taking you to random levels instead of the one you told it too. And just so you know, I unlocked each button in the scene and each one has a different sound to play. So my problem isn't I only put one sound in the prototype.

Comments

  • kandwarfkandwarf Member Posts: 6
    Tshirt didn't have enough time to elaborate in his video, as he covered so much. however i believe the solution to your problem is to set up multiple "touch x" "release x" attributes. such as:
    touchx
    touchx1
    touchx2
    releasex
    releasex1
    releasex2
    this way, when releasex = touchx, it will only trigger the actors using those attributes, not those using touchx1, touchx2 ect...
    hope this clears things up!
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