My experience with sales
GuaveMedia
Member, PRO Posts: 1,262
Hey guys,
it's been 3 weeks now since my first app went out to the AppStore. At the moment I have 2000+ downloads,
but not much of them are paid. I was hoping that maybe 100 of them are paid but no.
Actually I have 30 downloaded paid games, is there a way to increase that? It is annoying to get around 300 free downloads
each day and to hope that just one person bought one^^
Thanks for helping ...Alex
it's been 3 weeks now since my first app went out to the AppStore. At the moment I have 2000+ downloads,
but not much of them are paid. I was hoping that maybe 100 of them are paid but no.
Actually I have 30 downloaded paid games, is there a way to increase that? It is annoying to get around 300 free downloads
each day and to hope that just one person bought one^^
Thanks for helping ...Alex
Best Answer
-
tenrdrmer Posts: 9,934The AppStore is a dreadfully difficult market to make money on. The only way to increase sales is gonna be getting more exposure. The only way to get more exposure is to have an app that is good enough it could likely sell it self with no exposure. See its kinda a double edged sword. I would suggest take the learning experience and move along to your next project and do even better. Many people take several years of making games before they make much of anything. I think I saw Darren (Utopian Games) post the other day that it took him 3 years of making games before he started to really make any money.
the app store is not a Get rich quick market like many new developers think. Its extremely competitive and your gonna have to step up your game if want to survive.
Answers
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I am not the one who looks for a lot of money. It makes so much fun to do games, and get ideas for new
ones and try some things out...and having this awesome community is really all I need
I hope Braydon has success with your words of wisdom
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I always have an increase on sales after a 'Social Media Session'
Don't expect Angry Birds like sales though
Good luck
Lump Apps and My Assets
All above that is amazing
I will try a Facebooking Session!
thx
- Update often. Everytime you got a new update, it will show as a "new" game on App Store and itunes.
- Get reviewed on big sites/blogs. Send out press releases when you got something interesting to tell the blogs about. Something odd or interesting that they can write about.
- Build up a relationship with bloggers and journalists. Let them know that you exist.
- Use Twitter and Facebook to write about your game.
- Lowering the price for the weekend once in a while can help since there are a lot of sites that automatically shows price drops.
- Network with other developers.
- Don't give up.
- Learn from your mistakes.
/B
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