★★Testing iAds with 30,000 downloads , Loonimals HD is now FREE★★
POM
Member Posts: 2,599
Hey guys ,
Last time iv'e made Loonimals free i had a bit over 30,000 downloads during the weekend .
So i decided to make a test with iAds and see how much revenue i can get from it ,
Today an update to Loonimals HD was released and it has iAds in it , because the iPad screen is big , it doesn't affect the gameplay .
I also made my own Ad in the game just in case the "apple Ad" will not show up , my custom Ad is for my other game Spin The Nut
So it will also be interesting to see if there will be a bump in sales for that game .
You can grab your FREE copy here:
Loonimals HD - ITS FREE
Sure ill update if there will be any interesting numbers to share .
Roy.
Last time iv'e made Loonimals free i had a bit over 30,000 downloads during the weekend .
So i decided to make a test with iAds and see how much revenue i can get from it ,
Today an update to Loonimals HD was released and it has iAds in it , because the iPad screen is big , it doesn't affect the gameplay .
I also made my own Ad in the game just in case the "apple Ad" will not show up , my custom Ad is for my other game Spin The Nut
So it will also be interesting to see if there will be a bump in sales for that game .
You can grab your FREE copy here:
Loonimals HD - ITS FREE
Sure ill update if there will be any interesting numbers to share .
Roy.
Comments
David
Loonimals HD just broke into the top 100 in GAMES category in USA and JAPAN
Also , its highest rank now is in china and taiwan , in ranking:
Taiwan - Top Free - #35
China - Top Free - #66
As for iAds revenue , still nothing
Stay tuned.
Roy.
I hope one of my new games that are coming soon reach the top-free # 100
Cheers
---
Benjamin
Im pretty surprised about the numbers ,
Yesterday Loonimals HD has downloaded over 17,000 times ..
Ranking keeps climbing.
And here is the shocking part - 2.5$ iAd revenue so far .
So far the conclusion is - iAd sucks , I wish we had access to admob , i could have made some money with this.
I know Kiip is coming , but i have no idea how profitable it is , guess we have to wait and see.
Roy.
From all I've read one-use items (e.g temporary power ups) tend to generate more revenue than permanent decorative items (e.g a new costume for the character)
I know someone who did IAPs. There was even and error and for about 80% of his downloads the IAPs didn't appear. But when they did he made about $700 Edit - @HoneyTribeStudios I just want to say....
BUZZZZZ :bz :bz :bz :bz :bz :bz :bz :bz :bz :bz :bz :bz
I believe the "ctr" or click through rate determines the revenue generation but I am going to do an in depth analysis at the end of the month and will post my results.
Great topic POM! Glad to see others sharing info that can benefit the community
Good idea , once in-app purchase will be available I'm gonna add some "one time power ups" to the game , and try to get revenue from there , also i have an update to spice up the game a bit .
Still , shocking that 18,000 downloads a day gives a miserable 2$ , iAds is.. lets say.. not apple's best hour , or in other words , its carp (IMO)
I will keep updating if there will be any interesting development .
IAP... Get ready , your test is right around the corner !
Roy.
Maybe GS should include iAds in the free version and add the option for other ad companies (like admob) as a Pro feature.
- Jeff
App Revenue eCP Requests Impressions Fill Rate CTR
ANTS! lite $12.01 $5.96 8,614 2,014 23.38% 2.98%
Road Rage FREE $416.20 $2.76 327,302 150,909 46.11% 1.34%
Road Rage HD $273.16 $4.85 169,559 56,266 33.18% 1.06%
As you can see with these numbers I've really become a believer in iAds so don't give up just yet on this wonderful money maker.
(Download#s : ANTS! Lite=2,300, RRF=21000 and RRHD=10000)
ANTS Lite!: http://itunes.apple.com/us/app/ants!-lite/id448013003?mt=8
Road Rage Free: http://itunes.apple.com/us/app/road-rage-free/id451667466?mt=8
Road Rage HD: http://itunes.apple.com/us/app/road-rage-hd/id468644158?mt=8
@POM thanx for the testing too, i kind of hesitate to run free games with iAD for that reason, but.. if the download keeps increasing (which usually doesn't happen most of the time in my case) you might get some sizable income with some tweak? i remember someone in the forum mention that they make 1-200 or 300 i can't remember per day from iAD because they placed the ad next to a button. i'd be pretty upset as a player but... if money keeps rolling in, hey it's a free game. personally i'm waiting for iAP so i can make free games and pay to disable ad purchase.
I just submitted a new binary without the iAds actors , basically thats what needs to be done to disable iAds right? if i need to take more action to disable iAds please let me know.
i still have about 7-9 days to generate revenue from iAds until apple approves the new version.
if there will be any interesting numbers be sure ill let you know.
Im getting ready for the next test -
★Testing IAP with 30,000 downloads★
Roy.
Glimpse to the in game Store:
tomorrow ill wrap up the HD (iPad) version and send it as well.
Stay tuned
Roy.
Have you played Temple Run? Those guys nailed it with the iap stuff.
Edit: hmm, your screen name doesn't want to be tagg-able for some reason.
___________
On the GS asset store: Rock Music, Pack 2
Casual & Platformer Music, Pack 3
Atmosphere Music, Pack 1
Sure I've played temple run, it's an amazing game IMO
What do you mean my screen name is not tagg-able?!
Roy.
But if you got an alert saying I mentioned you then it's fine.
I know I wouldn't buy one of those power ups for a dollar. I would let the user start off with all of the power ups (like when they first download/update the app). maybe even give them two uses of each. then charge a dollar every time to add another of each power up.
I might even consider giving the use 3-4 uses of ever power up and charge a dollar for 2 uses of every power up. This way by the time their power ups are gone they will have been so used to playing with them they will NEED to buy more. Another Idea would be to start them off with 2 of each power up but have one power up randomly granted to them once a day.
Its a very big turn off to a user to have their gameplay limited by their willingness to buy power ups or game currencies. Its best when you allow them to enjoy as much as possible without paying but force them to pay if they are impatient. This way when they are shelling out the dollar they aren't thinking "screw you, you make me pay to play your game" their thinking "this game is fun and I'm defiantly not patient enough to wait an extra day for more power ups"
This is really why Temple Run was so successful with their IAP. A user can play the game and enjoy it to its fullest without buying gold - it would just be much quicker to buy some 20,000 coins for $4.99
Thank you for sharing your thoughts !
Let me give you some info about what I did, the new update comes with 1 free power up for each type, and for each purchase the player makes he gets a pack of 3(not only 1.. But 3!) from the power up he purchased.
However, I really like the idea you suggested about the random power up a day, I wonder if this can lead to hacking the system .. Like changing the iphone date in order to get more powers..
I like the Idea so much I think I'm gonna reject the binary and add this feature, but again, I don't want people to be able to "hack" the system, I wonder how I can achieve this,
Im open for suggestions
If this doesn't turns out, giving a free random power up each 5 games might also work.. Does it?
Roy.
Perhaps create an in app purchase for an extra bonus type of round as well - like some sort of mini game. People love those.
Keep us posted!
Jake