Loading times......again
Sparkyidr
Member Posts: 2,033
hmmm
having a bit of trouble.
We all know that GS stuff takes an age to load at times, but the latest thing I am working on is really taking the pish.
I havde a single scene, with 16 button actors, a splash screen actor, and an info screen actor.
16 ogg files, and a few rules to play those oggs.
When I send the file to the viewer on the phone, once it's sent, the screen stays black for a good 30 seconds (so much so that I thought the viewer had crashed) before it "starts".
Did an ad-hoc build, and that takes 30-40 seconds to load......much longer than anything else I have built before.
The project is 3.5 meg
My other stuff is 7meg, and almost 10 meg, and they load so much quicker.
Is it cos I have EVERYTHING in a single scene. I.e title screen, info screen, play screen are all in a single double width scene?
30 odd seconds to load is a bit of a killer, would be pointless for me to release it like that.
Sparks.
having a bit of trouble.
We all know that GS stuff takes an age to load at times, but the latest thing I am working on is really taking the pish.
I havde a single scene, with 16 button actors, a splash screen actor, and an info screen actor.
16 ogg files, and a few rules to play those oggs.
When I send the file to the viewer on the phone, once it's sent, the screen stays black for a good 30 seconds (so much so that I thought the viewer had crashed) before it "starts".
Did an ad-hoc build, and that takes 30-40 seconds to load......much longer than anything else I have built before.
The project is 3.5 meg
My other stuff is 7meg, and almost 10 meg, and they load so much quicker.
Is it cos I have EVERYTHING in a single scene. I.e title screen, info screen, play screen are all in a single double width scene?
30 odd seconds to load is a bit of a killer, would be pointless for me to release it like that.
Sparks.
Comments
However, the load time is considerable going into that scene. Still, I would say it wasn't as long as 30 seconds. I'll time it the next time I get the chance.
BTW, that project has been compiled and sent to the App Store. Hope for a smooth clearance! I'm making a 'lite' version for the web for everyone to sample it.
make sure your oggs are 22mhz and mono and maybe set the compression to minimum on the files.
@JCFord, what do you use to convert your ogg files?
I'm saving them in soundforge on my pc, and I don't get a whole deal of options.
http://audacity.sourceforge.net/
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I have some audio files I want to loop.SO I create the wavs, and then convert them to aac/m4a
and they don't loop properly (I am using some drum loops, so they need to loop correctly)
So as a test, I imported the m4a into garageband, and set up some loop points, and it looked like a small bit of blank space at the end of the sample, and it was looping ok, so I exported it from GB and reimported into GS...and low and behold, it doesn't loop properly still.
The same wav, I convert to ogg, stick it in GS and set to loop, and it's perfect.
Anyone know of a decent way to export as m4a without adding and extra space into the file
just a thought
And yes I agree.
Audigy is great for quickly saving and shrinking down your files.
If you are used to protools/cubase/cakewalk/etc the interface will be really easy.
Just grabbed Audacity, so will have a look at what it can do for me.
I use Cubase every day, so am hoping it'll all make sense )
Come to think of it, I've noticed a slight delay before my music restarts too. Must be a bug, as I edit it in Audacity to cut off any silence at the beginning/end.
Maybe someone at GS could have a look?
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I use Audacity on the mac, its free and can export to ogg.
I don't think it's a bug with GS tho, I think it's more an issue with the m4a/aac conversion process.
I load a wav into garage band, and edit the start and end, and check that it loops, then export to m4a.. and gs doesn't loop it...so i then load that m4a into garage band, and there is a little "extra" on the end of the file!!!
I tried exporting to m4a in Audacity, but that seems to cut off a fraction of a ms from the START of the file.
Oggs seem to convert, and hence loop, properly...but then I have the uber long load on the scene.
Been a reeeeeeeeealy frustrating afternoon/evening.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
In my compiled test on my iPhone, music loops smoothly and infinitely. We left it on overnight as we slept and it was still chugging along in the morning. (testing Mozart To Infinity)
You can check out Mozart To Three here:
http://gamesalad.com/game/play/42878