Admob Please. It`s the best way to monetize free games.

scrapee_netscrapee_net Member Posts: 424
edited January 2012 in Working with GS (Mac)
Hello GameSalad Developers.
I'm sure, Admob would be the best option to monetize gamesalad games. The best reason for this is that its available all over the world.

Here in brazil for example, iAds are not shown, but games with admob shows Admob Ads.

Admob has a lot more advertisers.
Angry Birds makes millions from admob.

Please, think this feature for pro members at least.
And if you already have plans to add it in future updates, please say something about this.

I decidade to stop developping iOs Games due to the delay to get a game approved by Apple. I can`t bare this waiting.
So now, I want to develop games for android, but free...
With Admob I could make a lot of money.

Comments

  • scrapee_netscrapee_net Member Posts: 424
    ok. Think it as one of the options.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    definitely help us all if we could earn more from free games since more than half the world play for free only :P
  • ociopappsociopapps Member Posts: 1
    If game salad will include AdWhirl, could be great.
  • HappyKat78HappyKat78 Member, BASIC Posts: 173
    Admob are an ad-network, we need a mediator so we can use multiple ad-networks as there isn't one ad-network that has good fill rates! Here are the Main options:

    Inneractive - simple integration, lots of ad-networks plugged in, not a bad solution for small developers
    Smaato - similar to inneractive, but i hear they're slow to pay
    Burstly - a lot of the big publishers use these guys, but they seem to focus on fewer bigger publishers
    AdMarvel - seem to prefer branded partners, some good partners
    Adwhirl - open source so no real customer support, but maybe that's fine for GS?
    Mobclix - i hear their tech isn't very good, but they have some big partners
    Admeld - i think google own these guys now?? Not got a lot of knowledge on how good these guys are
    Nexage - getting traction in the market. Quite expensive though
    Mocean/mopub - i don't really have an opinion of these guys

    An ad-mediator is the only way to really get good international fill rates. :-)
  • mmzbrmmzbr Member Posts: 311
    edited March 2012
    We need an Ad Network to Android Now, iAd and Play heaven for IOS already, its time to get some love to Android =)
  • HappyKat78HappyKat78 Member, BASIC Posts: 173
    Most of the mediators above support both. :-)
  • BahtiyarBahtiyar Member Posts: 29
    Yes we need to have more monetization options to publish free games. iAd kinda sucks
  • naptornaptor Member, PRO Posts: 1
    edited May 2014

    Its important for pro users to have Admob to be able to Monetize.. Nothing makes sense why Gamesalad cannot implement Admob. I had to code in JDK and SDK which took time but finally i got the game completed and now i am using Admob. My question to GameSalad is why avoid Admob feature that can make gamesalad publisher money..This way we continue onto developing games.. Why not charge 1% of our Admob earnings or somthing and i will be more than happy to pay that 1% of my ad revenue to game salad as it will save alot of time and effort to build games like a flash in no time.. One of my clients wanted Admob implemented and i could not possibly create a project in GS cuz of my client wanting Admob..GS rethink it over and understand what i am trying to explain. GS rather take a % or 2 from out Admob earnings.

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    And closed. Pleased don't bump old threads. GS has more than once expressed they do not have interest in adding ad mob. Sure that may change in the future but if you want to talk to them about it use the contact link.

This discussion has been closed.