Admob Please. It`s the best way to monetize free games.
scrapee_net
Member Posts: 424
Hello GameSalad Developers.
I'm sure, Admob would be the best option to monetize gamesalad games. The best reason for this is that its available all over the world.
Here in brazil for example, iAds are not shown, but games with admob shows Admob Ads.
Admob has a lot more advertisers.
Angry Birds makes millions from admob.
Please, think this feature for pro members at least.
And if you already have plans to add it in future updates, please say something about this.
I decidade to stop developping iOs Games due to the delay to get a game approved by Apple. I can`t bare this waiting.
So now, I want to develop games for android, but free...
With Admob I could make a lot of money.
I'm sure, Admob would be the best option to monetize gamesalad games. The best reason for this is that its available all over the world.
Here in brazil for example, iAds are not shown, but games with admob shows Admob Ads.
Admob has a lot more advertisers.
Angry Birds makes millions from admob.
Please, think this feature for pro members at least.
And if you already have plans to add it in future updates, please say something about this.
I decidade to stop developping iOs Games due to the delay to get a game approved by Apple. I can`t bare this waiting.
So now, I want to develop games for android, but free...
With Admob I could make a lot of money.
This discussion has been closed.
Comments
Inneractive - simple integration, lots of ad-networks plugged in, not a bad solution for small developers
Smaato - similar to inneractive, but i hear they're slow to pay
Burstly - a lot of the big publishers use these guys, but they seem to focus on fewer bigger publishers
AdMarvel - seem to prefer branded partners, some good partners
Adwhirl - open source so no real customer support, but maybe that's fine for GS?
Mobclix - i hear their tech isn't very good, but they have some big partners
Admeld - i think google own these guys now?? Not got a lot of knowledge on how good these guys are
Nexage - getting traction in the market. Quite expensive though
Mocean/mopub - i don't really have an opinion of these guys
An ad-mediator is the only way to really get good international fill rates. :-)
Its important for pro users to have Admob to be able to Monetize.. Nothing makes sense why Gamesalad cannot implement Admob. I had to code in JDK and SDK which took time but finally i got the game completed and now i am using Admob. My question to GameSalad is why avoid Admob feature that can make gamesalad publisher money..This way we continue onto developing games.. Why not charge 1% of our Admob earnings or somthing and i will be more than happy to pay that 1% of my ad revenue to game salad as it will save alot of time and effort to build games like a flash in no time.. One of my clients wanted Admob implemented and i could not possibly create a project in GS cuz of my client wanting Admob..GS rethink it over and understand what i am trying to explain. GS rather take a % or 2 from out Admob earnings.
And closed. Pleased don't bump old threads. GS has more than once expressed they do not have interest in adding ad mob. Sure that may change in the future but if you want to talk to them about it use the contact link.