Generating levels - is it possible?

PimanPiman Member, PRO Posts: 165
edited January 2012 in Working with GS (Mac)
Would it be possible to generate levels according to rules and game attributes that change? In other words the same scene is re-loaded but each completion changes an attribute that sits in a formula that creates for example a racing track? Each generation adds length + complexity to the track?

Comments

  • zombieaddictzombieaddict Member Posts: 213
    i think you pretty much solved it yourself. try making these attributes



    numberofcompletions
    gamecompletion

    have both of them set to 0 initially

    whenever you complete the level, im guessing you have an actor of some sort that passes a point or touches another
    actor to activate level completion do this.

    when YOURACTOR overlaps/collides with actor FINISHLINE

    change attribute game.gamecompletion to 1



    now have another rule

    when game.gamecompletion = 1
    change attribute game.numberofcompletions to game.numberofcompletions+1


    different ways you could follow up now depending on exactly what you're trying to do. if im understanding what you're trying to do the most simple way would be that you could have a different tracks (eventhough its the same track) but just make sure that each one is longer or what not. and you just tell GS to turn on a specific track based on what numberofcompletitions =


    hoped that helped?



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