Timer Bug? Can't use self attribute that changes?

scitunesscitunes Member, Sous Chef Posts: 4,047
edited November -1 in Tech Support
I have a spawner in a timer. To make the game harder I want the frequency of the spawning to change as the game goes on. So I created a real self attribute and use some simple math to make it change as time goes on. I put a display text behavior in to check that it is changing as it should. It is working fine, but the timer that I put the attribute into just keeps spawning at the initial rate. So if I set the real attribute to 1 and then change it every 2 seconds the spawner will keep spawning one actor every 1 second even though the real attribute is showing that it is increasing exactly as it should - so must be something wrong with the timer. Any ideas for a workaround?

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