Unfortunately the current version of Gamesalad can only generate and manipulate virtual objects inside software, there is no ability to produce actual physical objects. The ability to produce (for example) real fruit that you can eat would certainly give Gamesaad a competitive edge, but this is way down the list behind joints, arrays and better text handling capabilities.
a colliding actor has a physical form: it is a square/rectangle (this is the inherent computer-form for all images … they occupy pixels and a pixel is a square … so even if their image is a circle; their form is a square/rectangle … the transparent pixels do not change the form… they merely allow the underlying pixels to show through)
you can change collision shape in actor's Physics to Circle … then the corners' overlap/collide areas do Not initiate the collision rule conditions. (but, the sides; top; bottom do)
you can use a smaller-invisible actor, X,Y constrained to the underlying actor's X,Y, for a smaller collision area… (collisions occur with this actor)
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The ability to produce (for example) real fruit that you can eat would certainly give Gamesaad a competitive edge, but this is way down the list behind joints, arrays and better text handling capabilities.
(this is the inherent computer-form for all images … they occupy pixels and a pixel is a square … so even if their image is a circle; their form is a square/rectangle …
the transparent pixels do not change the form… they merely allow the underlying pixels to show through)
you can change collision shape in actor's Physics to Circle …
then the corners' overlap/collide areas do Not initiate the collision rule conditions.
(but, the sides; top; bottom do)
you can use a smaller-invisible actor, X,Y constrained to the underlying actor's X,Y, for a smaller collision area…
(collisions occur with this actor)
@};- MH
Does this mean we can (finally) make fruit ?
actually would need: when pixelFilled overlays with pixelFilled recognition … as in fruit π-filling.
believe, You could do it!
mayhap with waypoints and invisible lines between…
@};- MH