Can you have 2 seperate actors that spawn together have the same index or interger number..

blisterblister Member Posts: 13
edited January 2012 in Working with GS (Mac)
Ok, I think I need to rething how I'm doing my game cause everytime I fix a problem It creates another problem. I think what would be easier for me is if (and I don't know if this is possible or how to do it). Would be to have 2 actors share the same index or interger numbers.

For instance in my game I have 2 actors spawning at the exact same time. one on top and one underneith it. There might be times where up to 4 of these are on the screen at the same time. So what i would like to do is say that the first group Top object is 1 and bottom object is 1, Second group would be top object 2 and bottom object 2 and so on. Then set up rules to only effect the bottom or top object that have the same exact number and not the other actors on the screen of the same type.

what would be the most effective way to to do this.

Please help, cause what I'm doing is driving me crazy!
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