A clock running down
Hey,
I have a problem. I do not want to have time running down in numbers. I would like to
have a real clock where just the needle rotates. So the game starts at 60 seconds, but with some items
to be collected the time can be increased. So how to do this? Thanks for the support.
Alex
I have a problem. I do not want to have time running down in numbers. I would like to
have a real clock where just the needle rotates. So the game starts at 60 seconds, but with some items
to be collected the time can be increased. So how to do this? Thanks for the support.
Alex
Comments
it will show you how to do both the digital and analog clocks (you want the analog one) …
study and play with the parts you need to display the clock elements. (not graphics)
it tracks real time!
add game.Attribute integer type called trackTime (change value to the maximum time for play)
a Timer behavior Every: 1 Second
--changeAttribute: game.trackTime To: game.trackTime-1
add on collectedItems:
changeAttribute: game.trackTime To: game.trackTime+whatever you want to add
Enjoy!
@};- MH