Inspired by DBA - My Road to Success.

ozboybrianozboybrian PRO Posts: 2,102
edited January 2012 in Working with GS (Mac)
Hey All.

The main reason i'm sharing this video is to:
1. Show people that you can create original projects with templates.
2. Share SOME of the things i've done in the last year.

Please note: No I have not published any games intentionally.
All music in nearly every game here was supplied by @slickzero
Graphics in the Mech Game (aside from DBA) are supplied by dapitangraphicscorp.com
All other Graphics are from my friend Cassey Chavez and some other sources.
Also gotta give some credit to @tshirtbooth to. He's made a lot of money out of these games! lol. ;)

Sorry if it's hard to hear me, music was a bit loud and i'm at work so I had to keep pausing the video lol :)

Can't wait to see what you all think.



Currently working on 2 Smaller projects which are practically done, just waiting on Art work :)

Got two large projects being planned as well for late 2012.

Comments

  • deej011deej011 Member Posts: 159
    looks great mate u should really release some games u got heaps good ideas
  • calvin9403calvin9403 Member Posts: 3,186
    ya oz bringe some game out to the app store!

    so renew the app dev account huh?


    CAlvin
  • ozboybrianozboybrian PRO Posts: 2,102
    edited January 2012
    Thanks for the positive comments guys!

    @calvin9403 - Yeah I renewed it on the 5th... I'll make it work out for the best :D
    Would love some more constructive comments on peoples thoughts of the games (*)
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited January 2012
    Hey Brian,

    Love what you have done with our templates...best of luck.

    Darren.

    GS Templates
    GS Tools
    Art Packs
    Music Packs
  • ozboybrianozboybrian PRO Posts: 2,102
    Thanks @UtopianGames

    Views:
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    Comments:
    0
    Responses:
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    WOW GAMESALAD USERS! So many views but so few comments. You're all sneaky stealing my ideas aren't you :P
    Actually O_O
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I like the treasure one you should finish and release.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I'd say stop working on any new projects and finish what you have started. Finishing a game and submitting it is valuable learning time too!

    The ones that have become corrupted through GS updates are fixable, theres no reason to just leave them! I thought the same originally when 'Star Serum' got corrupted on phase 1 of 5, i put off working on it for ages as i thought it would be hard to sort ... Really didn't take that long. I'd recommend renaming your original images (call them copy or something), import them into your GS project and re-drag and drop them over the actors of the corrupted images. They will no longer be white squares any more when previewed. Note you'll also need to go into those actors, delete their animations and setup with the new copy of the images. Depending on how many images there are you can easily get this done in an afternoon and save your project, its better than wasting all the time and effort you've already put into them.
  • ozboybrianozboybrian PRO Posts: 2,102
    @FlyingBaconStudios - I'm considering remaking it now that i've learnt more and have art connections.
    I've seen some similar games released recently that where a Success.

    @beefy_clyro - That's good to hear. I think I will just remake them now too though since i'm better and would rather not risk it. But you're totally right.
    I just want don't wanna be one of those Devs (no offence to anyone who is) that makes their first game which isn't really good compared to other games, and charge people for it. I don't wanna release any game if i'm not 100% satisfied with it. :)

    Really appreciate the advice and tips everyone.
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