please please please remove the loading wheel
gamedivision
Member Posts: 807
surly the loading wheel shouldnt be that hard to implement,its really a pain in the backside and looks horrible any chance we can get it removed thanks
Comments
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games that display a different indicator … do so in Xcode
if the loadingWheel is annoying …(to you; users are used to it and only annoyed if it displays for longer than 1-3 seconds)
keep it need-to-display time very short …
and a developer controls how long it will take the device to load the nextScene with-in the limits of the device's processing speed!
when you call for a newScene, the device must:
attempt to clear out RAM memory
put all direct image calls in scene and actors in memory
put all code in memory
put all sounds in memory
then start the sceneTime which starts the actual running of the code
So the user does not think the game has froze, the loadingWheel shows activity
In GS Preview, and therefore on the Viewer … all elements are already in memory; there isn't loading activity
Things you can do to speed-up the nextScene loading:
uncheck actor's Preload Art boolean
as @tshirtbooth said: http://forums.gamesalad.com/discussion/comment/274098#Comment_274098
spawn the prototype of actors with large volume of rules
for your BG actorInstance … if everything looks good … drag a null (2x2 or 4x4 transparent.png) in to the image space
have the BG instance's 1st behavior: changeAttribute: self.Image To: correct imageName
you can still place/align other actors correctly … click the in sceneEditor Preview
then pause that preview … move things around to get your placements perfect … then stop the Preview
(do Not try making adjustments without pausing that Preview!)
@};- MH
yeah i know i posted this in the request part,as its a request for it be replaced or removed
thanks
@motherhoose
thanks for the info
one quick question if im using a null actor @ 2 x 2 pixels,then i would need a change attribute to: image.png
then i would need 2 other attributes to change the size of the 2 x 2 pixel null to 480 x 320 which is the size of the background is this correct
thanks
.....Loading
1st put your correct image on the ActorPrototype … open that
then drag in behavior changeAttribute: self.image To: that image's name … as it appears on the L side in Actor's attributes section
…drag onto Scene
make any changes … if things align correctly in Preview; and you are satisfied
open the actorInstance … click Images at the bottom … drag the 2x2 up over the displayed image …
the size and position will stay the same … the 2x2 will stretch to fit the width and height of your original.
… or you can can do in the Creator … drag the 2x2 to the actorInstance in the sceneEditor.
play around with things … it is very easy … if you have all the actorInstance's attributes set!
@};- MH
PS @LeonardDeveloper … your gif is a most annoying gift! :P
Thanks lol! My reply is loading:
Cheers Thermoapps,
Im just a fish in a pond!
thanks motherhoose
@LeonardDeveloper … you are driving yourself and others crazy because your wheels are seriously out of alignment!
love the fishy!
@};- MH
Excuse me! :P
think the only new option is 10/2011: "Starting in iOS 5.0, you can set the color of the activity indicator by using the color property."
and think the colors are greyscale.
don't think that your app or GS in anyway calls for the activity indicator … the device does so while processing/loading things.
(a developer can easily change the loading wheel on desktop programs … but devices/iOS are very protective of resources.)
@};- MH
1. If you app does not show a loading bar, and has pauses while it loads, apple thinks it crashes and rejects the app
2. It is a rule in the Human Interface Guidelines for iOS that you need to show some sort of indicator when loading
3. It happened once before that the activity indicator was not showing up on our builds, and it looks like all our apps crashed.
it's staying, just deal with it.
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:
)but having a bit more control over it would be nice...
why would you put that, it's staying, just deal with it.
this is a place for request,there is no need to come with an attitude
be polite
it would be nice to have the opportunity to be able to change it.not remove it completely
I hear what you are saying, but Gamesalad should not assume that everyone using their sdk are ignorant to these specifics (if Apple rejects it, that is our issue to unravel). Many of us have no issue creating status animations, loading bars or other status indicators and implementing them into our game. The current load icon is unflattering and is a tell-tale sign or how the app was made (not really an issue, but it breaks continuity for those of us who care about that).
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Not sure why, but it was switched on.
*edit* Wow, I was finally able to edit my previous post!
Too bad I can't delete this one.
OMG yes remove the loading wheel jesus