Help - Restarting a scene but keeping the score
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I'm using the brick breaker pre made scene, and I want to know how to make it so the scene will reload all the blocks but keep the score? And I want to make it also if the ball falls out of bounds the game ends and you'll have to upload your high score and stuff?
Can someone legitimately help me by giving a detailed behaviors on how to do that? Cause I've been trying all day but nothing seems to be working. Thanks.
Can someone legitimately help me by giving a detailed behaviors on how to do that? Cause I've been trying all day but nothing seems to be working. Thanks.
Comments
the game.Score at the start of the scene (without score in that scene added)?
the game.Score with the sceneScore added?
or the Score for the scene?
to end game … on prototype of ball
Rule: when self.Position.Y < 0
--changeAttribute: game.GameOver To: true (or whatever you use to track the gameOver should be changed)
@};- MH