Actor instances
Tbone
Member Posts: 49
Do instances of actors in a scene count toward the total actor count?
ie In a scene I have one actor being used as an invisible barrier. I have many instances of this actor in the scene basically creating the walls of a maze.
Also in the same scene I have an actor repeated several times as a collectable item. So even though its only two actors, there are probably twenty odd instances of those actors in the scene.
Will this slow things down on first gen phones and touches? Is there a better way to create collidable walls?
ie In a scene I have one actor being used as an invisible barrier. I have many instances of this actor in the scene basically creating the walls of a maze.
Also in the same scene I have an actor repeated several times as a collectable item. So even though its only two actors, there are probably twenty odd instances of those actors in the scene.
Will this slow things down on first gen phones and touches? Is there a better way to create collidable walls?
Comments
For non-moveable actors such as walls, make sure you uncheck the 'moveable' tag in their properties.
That will definitely help, as GS doesn't 'see' them as moveable, and therefore doesn't make any calculations, which would slow it down.
QS
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