Question about PNGs

David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
edited January 2012 in Working with GS (Mac)
So after about 30-40 mins of trying to figure it out, my question is, what is the correct way to export a PNG. Im taking a piece from a different jpeg and trying to make it a PNG so I can use it as a platform. but it makes a HUGE area around the image ( its transparent but GS picks it up ) !! ARRRGGGG !!! Plz any advice would help !! Im trying to make my "72 Hr deadline" !! :)

Thx
David

Comments

  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    @RKS im gonna try that !

    thx
    David
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    edited January 2012
    For some reason that didn't work either ... lemme try some other things :((
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    it still has the invisible "collideable" area. IN GS. you can't see it in PS and it even Saves for web and devices like its supposed to but when i transfer it to GS it puts this huge invisible collideable area around the platform. Lemme kno what u think.

    Thx
    David
  • firemaplegamesfiremaplegames Member Posts: 3,211
    The size of the Actor is the size of the collideable area. It doesn't matter what the PNG looks like. You can have either rectangular of circular collision. It doesn't take transparent parts of the image into account.
  • ultimaultima Member, PRO Posts: 1,207
    make another invisible that follows your main if performance allows. and use that as your collide.
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