GS Tool-Box - a FREE mega template - ready now!

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Comments

  • gamedivisiongamedivision Member Posts: 807
    even if you know how to do this stuff i think its great to get someone elses perspective.
    thanks very much
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    WOW I JUST OPENED THIS UP AND THIS IS GREAT !! IM GONNA LEARN SO MUCH !! IF THERE WAS A VIDEO TUT TO GO ALONG WITH THIS IT WOULD BE MORE THAN COMPLETE !! :D But i know now I'm just being needy LOL !!

    David
  • beefy_clyrobeefy_clyro Member Posts: 5,390
    Good work on this again @P-O-M this should help lots of people. Glad i could help out with my contributions :D
  • EinsteinAppsEinsteinApps Member Posts: 81
    Awesome work Roy!!! I have a feeling you will be Sous-Chefing soon!
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    awesome , all that in just a small file :P
  • RPRP Member Posts: 1,990
    That is really cool P-O-M! I look forward to checking out some of these features are executed. Should be very helpful for future projects!
  • tragusfistulatragusfistula Member Posts: 2
    Awesome, this is what makes this community great! Thanks Roy!
  • calvin9403calvin9403 Member Posts: 3,186
    thanks Roy this is awesome


    and also add you in skype


    CAlvin
  • POMPOM Member Posts: 2,599
    edited January 2012
    Thank you all for your comments , i sure hope it will help a lot of you to learn some new stuff, and help with developing your awesome games!
    Special thanks to beefy_clyro and simo103 for helping wrapping this up for you guys !!

    Roy.
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    Hey POM just letting you know I featured this on my wordpress blog :D

    http://gryphonsrealm.wordpress.com/2012/01/18/a-great-mega-template-by-gs-user-p-o-m/

    David
  • POMPOM Member Posts: 2,599
    edited October 2014
    Hey Guys , same file but with a little fix to the App Rating Template .
    Thanks to @Chobbiface for pointing out the problem .

    Please download the new file here (v1.1) :
    http://www.mediafire.com/?b9m6zuco6d88n7i


    Here it is guys :
    http://www.sendspace.com/file/nydt3x

    Also iv'e uploaded a nice pack of templates , for beginners , its like gold so guys download it and learn some nice tricks and ways to do things -
    http://www.sendspace.com/file/kjmj73


    And Ill appreciate if a chef could replace the download URL in the initial post .

    Roy.
  • battleduckbattleduck Member Posts: 105
    Just downloaded this awesome template Cheers P-O-M, and also to Beeefy & Simo.
    It's a great resource, and really useful to see different ways of doing things, and finding more efficient ways to code.

    Excellent
    BD
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    "And Ill appreciate if a chef could replace the download URL in the initial post ."

    Done. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • POMPOM Member Posts: 2,599
    Thanks a bunch gyro!

    Roy.
  • PixelPunPixelPun Member Posts: 324
    I am having problems duplicating your Button Slider template on here.. It works great on the template but I can copy it over... and when I try to recreate it from scratch going from what you have it doesn't move at all... ? What could I be doing wrong? is there something that is easy to miss? I have tried copying your code, typing all out but I still can't recreate what you have... any help would be awesome...

    Rob
  • PixelPunPixelPun Member Posts: 324
    Ok.. so what ever it is I'm losing it's between the copying the attributes. I copied the whole actor into my game and it works fine... But I can't get it to work with something I create..? any ideas?
  • beefy_clyrobeefy_clyro Member Posts: 5,390
    @PixelPun, my guess is you aren't getting the right functions and attributes in the expression editor. I have just made you a quick video showing you how to do it form scratch, sorry theres no audio but you should see exactly what to do. I had a lot running on my mac and the time and the screen recording software slowed it right down so it will seem laggy and the final demo, i touch and move the slider and it takes a while to catch up ... this is down to the lag but will perform perfectly otherwise. The main thing is, it'll show you how to do the correct code;



    Hope that helps :)

  • PixelPunPixelPun Member Posts: 324
    edited January 2012
    I found a work around... I just copied my art onto your actor... now it works great! thanks!
  • beefy_clyrobeefy_clyro Member Posts: 5,390
    Fair do's, i do suggest you follow the video in a blank project and learn how to do it regardless or you'll be in the same position next time and have to fudge around with workarounds again :)
  • PixelPunPixelPun Member Posts: 324
    Thanks Beefy! I think I may have just left something out... I'm going to try again following your video... I saw though you used Integer and the template used Real... does this matter? I saw yours works also... so perhaps they do the same thing?

    Thanks again!
  • beefy_clyrobeefy_clyro Member Posts: 5,390
    No problems, the template is there to show others how to do the stuff, sometimes though, its hard to see whats going on. I would definitely suggest following the video through with a blank project, once you've got it, it'll be a useful technique to know for future projects.

    Reference the use of attribute type, integer or real doesn't matter. An integer is a whole number, 1, 7, 20 , 400 etc etc and real is the real value 3.75, 7.984, 51.187 etc etc. As you'll be setting your limit to whole numbers i just used integers.
  • POMPOM Member Posts: 2,599
    edited January 2012
    Hey , sorry for the late respond , i just woke up (timezones)
    @PixelPun
    You can't just copy the rules to your project , cause game/self attributes are not being copied if you do so , you need to create the attributes yourself in your game and build the rules from scratch . as you can see in beefy's video it shouldn't take more than 2 minutes to implant , good luck and if you have more questions don't hesitate to ask!

    @beefy
    Great video , shows exactly how simple it is to make a slider button with limits ! thank you my friend .

    Roy.
  • chunweichunwei Member Posts: 8
    thanks very much
  • perfectanswerperfectanswer PRO Posts: 121
    Great stuff!
    Very big thx for that
  • greenrhynogreenrhyno Member, PRO Posts: 152
    Hi Roy, Love the template and redid some timers in some of my projects.
    On the timers scene for the "every" timer, you say to use a REAL in the notes but it appears in the actual code you used the actor attribute "Tweaked Timer" which is an index. Is that a mistake? Does it matter if it is a Real or and Index attribute?

    Thanks!
  • POMPOM Member Posts: 2,599
    edited January 2012
    @greenrhyno
    Hello and good morning ;)
    The "self.Tweaked Timer" can be either real or index or integer, it just needs to have the value of "0"
    The rule works like this :
    When "self.Tweaked Timer" = self.time % 1 (the timer value)

    So as long as the "self.Tweaked Timer" is 0 you should be fine .

    Cheers
    Roy.
  • ZeroCredibilityZeroCredibility Member Posts: 16
    Thanks for this! I'm sure I'll be using it soon.

    Do you think you could add a demo of an actor colliding with another actor and picking it up - so visually the 2 actors will be joined as the first actor continues to move around?
  • greenrhynogreenrhyno Member, PRO Posts: 152
    @P-0-M
    Thanks Roy! One more question, these timers seem to work great for .5 to muti-second timers. Is there a good way to replace an "Every 0 seconds" timer. Some of the templates I am using use "0" second timers so that the action will trigger repeatedly- particularly when drawing a line and spawning an actor as you move the mouse/touch. Thanks!
  • LumpAppsLumpApps Member Posts: 2,880
    edited February 2012
    Roy, if you like you can add my sin cos thingy to the pack. It's a helpfull tool to visualize and make circles and stuff using cos and sin.
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