Accessing Game Atributes from within an actor.

SnapFireSnapFire Member Posts: 361
edited January 2012 in Working with GS (Mac)
It would be great if in the attributes tab under an actors image you could access the Game Atributes. It would really speed up the development process. It would be the same kind of format as there is in the Library tab with images, behaviors, and sounds.

Thanks,
-Thomas

Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    I don't think it would make a big difference really.
    It also stops some confusion keeping it separate.
    You're in the actor attributes section for a reason after all ;)

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  • SnapFireSnapFire Member Posts: 361
    It would make a huge difference for me, and I dont think it would be that confusing. It would default to the actor's attributes. so you don't even have you use it if you don't want to.
    -Thomas
  • ozboybrianozboybrian PRO Posts: 2,102
    Come to think of it, like another Tab? .. Would actually be convenient :)
  • SnapFireSnapFire Member Posts: 361
    Yeah, I'm always going into an actor, working on whatever it does, then remembering that it needs to contact another actor. So I have to go back to the scene and change/make a new game atribute.

    It's almost like it should have always been there...
    -Thomas
  • MotherHooseMotherHoose Member Posts: 2,456
    edited January 2012
    well you can … just click the back button and the attribute tab! :\">

    at one time we could even add attributes to an actor instance and not affect the prototype … loved that when using bunches of genericActors.
    presume it caused problems as we no longer can do!

    hopefully, GS1.0 will have a more of these type of capabilities; as it will no doubt be a wholly new GUI!

    @};- MH
  • SnapFireSnapFire Member Posts: 361
    I know you can just go back, but it takes longer. It's just a suggestion.
  • zombieaddictzombieaddict Member Posts: 213
    +1 on this. i have quite alot of global attributes that only exist because of actors needing to interact with each other
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