Best way to make huge map

poopdecksweeperpoopdecksweeper Member Posts: 180
edited January 2012 in Working with GS (Mac)
Hi guys,

I am trying to make a water or ant game where the map I make is pretty huge. What is the easiest way to make a collision course with the entire walls of the map? I do not know if I will be able to do this because when I tell GS to collide my fish with the map actor (walls) of course it won't work because I know that I am already colliding with that actor.

Comments

  • PixelgunPixelgun Member Posts: 111
    edited January 2012
    Try reposting this in Working with GameSalad or Game Design. The only way to get to this post is through the discussions view and not everyone uses that.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    thanks
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