Noticing abnormality with move actor
I've got a weird issue when running thought the iPhone simulator. Occasionally one of my actors does not follow his script. This is not an issue when played via GS. The actor scales via interpolate and move to position. Once in a while via the simulator my actor just flys off the screen continuing the move behavior. Is there going to be an issue once I hit publish? Do I need to constrain?
Comments
I will say that all there are separations via the timer, meaning that they are not wrapped under the same behavior/attribute.