actor following a curve or ramp
PeeCee
Member Posts: 107
Hi there.
i guess the more i see gamesalad mature , then more i think anything is possible especially with
so many ppl doing so much more with GS nowadays and so here's my question..
I want to be able to have a actor1 (when thrown) be able to follow another curve actor2 like a ramp so that as actor1(say ball) falls back down that it follows the ramp and accelerates upwards ??
i guess the question is can an actor be made to follows and curve lines xy coordinates etc.
I hope that makes sense??
appreciate your feedback and assistance.
i guess the more i see gamesalad mature , then more i think anything is possible especially with
so many ppl doing so much more with GS nowadays and so here's my question..
I want to be able to have a actor1 (when thrown) be able to follow another curve actor2 like a ramp so that as actor1(say ball) falls back down that it follows the ramp and accelerates upwards ??
i guess the question is can an actor be made to follows and curve lines xy coordinates etc.
I hope that makes sense??
appreciate your feedback and assistance.
Comments
Then you would have to play with friction and density.
Or if the ramp is suppose to accelerate the ball's velocity, just set up a rule saying that colliding with the ramp accelerates the ball velocity x.
This tutorial would also be helpful I think.
http://gshelper.com/cat-physics-type-directinal-shooting-in-gamesalad/
However I don't know if gamesalad is able to manage curved shapes. Im currently looking for that info.