TOTB 4 - Game: Underground Rescue Team
mm34125
Member Posts: 35
Hey folks,
I am impressed that so many members of the GS community take part in this contest! Some of your projects look great! After some hopeless attempts I finally had an idea that will become my contest entry. I hope it's not too late to present my game! In the last two weeks I have been working on a game that puts you in the shoes of an underground rescue team. The end of the world is near and earthquakes have damaged most big cities. Of course, many people are buried alive under the rubble. The player controls a rescue vehicle and sends rescue robots into the ground. The goal is to find as many victims buried alive as possible.
I am working on a video where I would like to explain how I went about designing the game and give you a first preview!
Have fun,
Marc
I am impressed that so many members of the GS community take part in this contest! Some of your projects look great! After some hopeless attempts I finally had an idea that will become my contest entry. I hope it's not too late to present my game! In the last two weeks I have been working on a game that puts you in the shoes of an underground rescue team. The end of the world is near and earthquakes have damaged most big cities. Of course, many people are buried alive under the rubble. The player controls a rescue vehicle and sends rescue robots into the ground. The goal is to find as many victims buried alive as possible.
I am working on a video where I would like to explain how I went about designing the game and give you a first preview!
Have fun,
Marc
Comments
David
Maybe the first few levels have the trapped person in a cave that is slightly bigger than the person and then if the rescue bot hits the cave anywhere the person crawls (animatedly) to the bot .. that way the first levels could be easy to help train the user. The caves could then get smaller as the levels go up. Also maybe on hard levels the rescue bot could find objects that allow a second scan of the underground or something like that, or it needs to collect a explosive first then to blast through a hrad level of ground above a person who needs saving etc. Lastly I thought perhaps some people might need saving before others to make it fun and challenging so perhaps some are in a cave with rising water and a time bar indicates that they need saving before a certain number of seconds. Anyway hope that helps in some way. Best of luck ... (for second place of course as I'm also in the contest ... lol!)
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@ozboybrian G'day mate I certainly hope so! Greetings to Australia, I used to live and work in Adelaide for a while.
@simo103 I also like your game and follow your development thread. I read your suggestions with great interest. Funnily, some of your ideas were already on my list (i.e. rising water). And yes, I would like to continue my work on the game after the contest I wish you all the best for the competition!