How to combine variable with text in a Display Text-actor?
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One thing I never figured out is how to combine text with variables in a single Display Text-actor. Is it possible, or do you have to make various Display Text-actors to get that working?
Comments
ok here is it again, in the display text box type in
"quote your text"..game.attribute
quote whatever text you want to display, follow by two dots to connect to attributes...
http://itee.uq.edu.au/~comp2303/Leslie_C_ref/C/FUNCTIONS/escape.html
Cheers,
LBG
in the expressionEditor and, of course you decide the order of the text
this works great with tables! under function select TableCellValue(whatTable,whatRow,whatCol)
@LBG … mine too! … when asking for the value of one boolean to display: works fine …
when combined with "text" (or "commands"): InvalidExpression
and, thought, in the Webinar, one of the frameSets appeared to show a list of booleans and their state!
try for weird: in DT behavior: exp: "\nselectedAttribute" … needs the quotes
this displays: vars['game.attributes.id#'] and what use is that … they're all in the XML assets which display cleanly in Safari
@};- MH