An interesting article on 'tactics' for success - thought some might like a read!
quantumsheep
Member Posts: 8,188
Hello all!
My mate Jake forwarded this to me today, and I found it pretty interesting to say the least.
http://www.gamasutra.com/view/news/39653/Money_and_the_App_Store_A_few_figures_that_might_help_an_indie_developer.php
I'm sure people will argue over certain points (I, for one, think it's a lot quicker and easier to make a game, especially using GS) but overall it gives a nice overview of the market and what people should strive for perhaps.
Anyway, hope you enjoy it!
QS
My mate Jake forwarded this to me today, and I found it pretty interesting to say the least.
http://www.gamasutra.com/view/news/39653/Money_and_the_App_Store_A_few_figures_that_might_help_an_indie_developer.php
I'm sure people will argue over certain points (I, for one, think it's a lot quicker and easier to make a game, especially using GS) but overall it gives a nice overview of the market and what people should strive for perhaps.
Anyway, hope you enjoy it!
QS
:
D Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
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I like that there have been some real success stories that *haven't* had a 100k budget though!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
With the $100k thing - well that's mainly wages. So with your own games, you make think they have no development costs. But your time is your biggest asset.
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