Just want to share what the tables can do :P

GLGAMESGLGAMES SingaporeMember Posts: 988
edited January 2012 in Working with GS (Mac)
My idea of not creating an actual map for the scene has come true.
In this idea i used a scene made of 3x3 blocks which checks for a cell value in my table individually.
This cell value is then checked to see what kind of landform it belongs to and that particular block will display the correct image accordingly.
Thus i have created a whole map without actual land actors in the scene, just by reading values from the table i can display anything in the blocks.
I have also setup a player actor to move within this land form and also it will check for walls and not move ahead if there's one :P
Here's a video of what i made :P





This table integration is awesome. i now have an idea for RPG type grid base game !!!
With iAP is even better!! Better still all my levels could be displayed all in one scene just by changing the table reference!!

Comments

  • RacetotheMoonRacetotheMoon Member Posts: 323
    edited January 2012
    That looks incredible! Big thanks for sharing. :)

    I'm eager to start working with them as well. I can already see where the game I just finished would have benefited greatly from using tables. I have a feeling that performance is also going to take a leap after having them implemented. Yay!!
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Yes table is awesome
  • GreenHavenGamesGreenHavenGames Member Posts: 62
    This is great! I would love to see under the hood a little closer to see how you achieved this.

    Thanks for sharing, there are some real amazing possibilities with this. Imagine when we can write and search tables, these RPGs will very feature rich.

    Sam
    http://itunes.apple.com/us/app/explore-with-farmer-jon/id446546787?ls=1&mt=8
    http://itunes.apple.com/us/app/explore-with-farmer-jon-hd/id446190169?ls=1&mt=8
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Right now the tables is purely a digital map with integer representing different land forms. Those 5 are walls and 0 are grass. I can imagine if there is a way of importing excel spreadsheet onto the finished game, means anyone can create their own custom maps n dump it in as excel table.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Ok a clue of what I have done is that I have created a pointer to get values from the table and converting the code into useful data :p
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Here's an upgraded implementation for my table mapping.
    I tried to get First person view up using the same table checking method as well. Though my art isn't very satisfying but it's another possibility for first person view game :P
    You actually control the moving of the top down view while a front display changes.



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