Problem!!ANYONE IDEA

iWiniWin Member Posts: 334
edited November -1 in Working with GS (Mac)
Hey Guys, I have a game where i have an attribute called explosion. When My character collides with another actor it sets attribute explosion to true and my explosion occurs. Then i have it so after two seconds change attribute explosion to false so next time my character collides with the other actor it plays the explosion. Well ive tried this many times and sometimes the second one works and sometimes it doesnt. It makes no sense to me..ANyone have any idea..

Comments

  • butterbeanbutterbean Member Posts: 4,315
    Tshirt is right, you can't resuscitate a dead actor, so no point in setting the rule to false again if they're destroyed :)
  • design219design219 Member Posts: 2,273
    You could make an invisible actor hold your rule: if explosion is true, after 2 seconds change explsion to false.
  • iWiniWin Member Posts: 334
    okay thanks..
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