★★★ FREE Tables Template from DBA ★★★

UtopianGamesUtopianGames Member Posts: 5,692
edited January 2012 in Working with GS (Mac)
Sorry we're a bit late on the scene with this one guys but as you know we have been working hard on releasing Angry Birds and Double Dragon.

So here's a free template showing you how to build a level with collisions using tables.

There's a lot that can be done with this one and its completely free.

Wayne will upload to DBA asap and i will post the link here but for now a quick video to show you what it's all about.



COLLISIONS with TABLES TEMPLATE

Just click on the [CHECK-OUT] button, you don't need to use the PayPal button.
Also, the template will be emailed to you, so only a valid email is required.

Darren & Wayne.

ANGRY BIRDS TEMPLATE

DOUBLE DRAGON TEMPLATE

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited January 2012
    Hats off to Wayne for this one...i only added the code for building the level:)

    Darren.
  • simo103simo103 Member, PRO Posts: 1,331
    awesome demo and template guys ... thanks a bunch!
  • capitalcarnagecapitalcarnage Member Posts: 371
    superb stuff
  • gamedivisiongamedivision Member Posts: 807
    great work darren and wayne thanks very much
  • wayneh001wayneh001 Member Posts: 300
    edited January 2012
    Hi All here's the link to the Collisions with Tables Template.
    COLLISIONS with TABLES TEMPLATE

    Just click on the [CHECK-OUT] button, you don't need to use the PayPal button.
    Also, the template will be emailed to you, so only a valid email is required.

    Wayne
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks guys this has been a popular template.

    Darren.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    edited January 2012
    Hey guys, tanks for this templates. It's amazing... lots of possibilities.
    I am trying to understand all this but I came across with a doubt. How can I make the scene bigger? Like if I take the level 3 fancy and want it to make it 960 x 640. I know i would have to make more rows and colums but what do I change in the actor to make the squares appear in the new spaces?
  • mmzbrmmzbr Member Posts: 311
    Wow.. I think my dungeon crawler game project can be possible now =D Thanks for the template!
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Excellent stuff as always; you guys don't hang around!

    I'll be downloading shortly, thank you; looks to be useful at some point. :-)

    ----------------------------------------------
    http://davidgriffinapps.co.uk/

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • gabrielmungabrielmun Member, PRO Posts: 41
    thank you !
  • calvin9403calvin9403 Member Posts: 3,186
    nice DBA

    is amazing what tables can do, change gamesalad compelety

    Calvin



  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Glad i wasn't the only one with this idea of making maps thru tables.
    I posted previously my own design as well.
    Here's a video of what i created using table cells to check for the diffrent land form values and displaying in my 3x3 block display.


  • App SurgeApp Surge Member Posts: 651
    Nice job guys! I may have to postpone my current game to test this out... :)
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    edited January 2012
    Another version of what i did with table, now i have put up a first person sort of view, though my art is crap :P
    However it looks like there's greater things that can be whipped up.





    I trying to make it look more FPS like by trying to put up stacking layers to display different depths.. oh well back to work :P
  • NachozNachoz Member Posts: 52
    Awsome free template Thanks!! one thing i noticed tho is when i hit up or down+left or right at the same time on the keyboard the square runs through the walls, im sure i can fix it with a rule to stop 2 keys from being used at once.
  • UtopianGamesUtopianGames Member Posts: 5,692
    @ LordTarantor In the seeker actor you will notice rules like if X>480 change these for bigger scenes.

    Darren.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Thanks a lot Darren. This is so awesome.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Your welcome:)

    Darren.
  • MotherHooseMotherHoose Member Posts: 2,456
    love your work Darren; and, love the work you do for us!

    @};- MH
  • sdsmith64sdsmith64 Member Posts: 221
    Darren .... can there be enemies, stars (for collection) and a door (to go to the next room) randomly put in like the walls are?
  • tutysestutyses Member Posts: 134
    @nacho420
    i have noticed this too.Why is this caused?
  • UtopianGamesUtopianGames Member Posts: 5,692
    You could use an integer instead of boolean and have it set up like 0 ground 1 wall 2 coin 3 enemy.

    Darren.
  • UtopianGamesUtopianGames Member Posts: 5,692
    A little bump in case anyone missed it.

    Darren.
  • UtopianGamesUtopianGames Member Posts: 5,692
    @GL so your swapping the image based on your position on mini map?

    Looks cool.

    Darren.
  • T8TRG8TRT8TRG8TR Member Posts: 120
    That's awesome! One thing I noticed is that if you are using a keyboard and press up and right/left at the same time you can go onto a block that should be blocked. Not sure if this really matters that much for most games but I thought I might as well mention it.

    Still an amazing tutorial and it's awesome that you offered it for free!
  • CloudsClouds Member Posts: 1,599
    @UtopianGames

    Excellent stuff, cheers Darren & Wayne !

    :-bd
  • CloudsClouds Member Posts: 1,599
    . . . . you can go through the walls if you hit Left and Down at the same time (or any other diagonal key combination).
  • UtopianGamesUtopianGames Member Posts: 5,692
    You can edit the template to stop that by checking if only one button is pressed.

    Daz.
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