Using Tables For Tetris Style Game?
I'm a little unsure on when and where to use tables, so hopefully you guys can offer some advice.
I'm working on an app where 10 different objects fall from the top of the screen to the bottom, and they become faster and more numerous as the score gets higher. Currently that means that every 1000 points I have a new rule, which has all 10 actors in, and each actor needs their own random time for when to fall, and also where to fall from on the x and y axes.
Would there be a way to use a table to shorten this horrible list I have, which Gamesalad can only sluggishly scroll through?
I'm working on an app where 10 different objects fall from the top of the screen to the bottom, and they become faster and more numerous as the score gets higher. Currently that means that every 1000 points I have a new rule, which has all 10 actors in, and each actor needs their own random time for when to fall, and also where to fall from on the x and y axes.
Would there be a way to use a table to shorten this horrible list I have, which Gamesalad can only sluggishly scroll through?