Can TABLES reduce RAM usage & improve game performance?

baboybaboy Member, PRO Posts: 93
edited January 2012 in Working with GS (Mac)
It can be directly or indirectly. Lets share our thoughts on this!

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    it does

    better then creating tons of attributes

    Calvin
  • baboybaboy Member, PRO Posts: 93
    Does this mean that its better to call data from tables cells instead of creating global game attributes? For example I have 20 Damage game attributes (1 for each enemy). Is it better if I make a table for these Damage attributes and retrieve the data from it instead of making the 20 game attributes ?
  • calvin9403calvin9403 Member Posts: 3,186
    first of all if all the enemy is the same them make a self atribute(you only need 1)

    Calvin
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