I don't get you what you mean by spawn whole table? You can only read cells value within the table. If you want to display all values in the table use rows n columns to change cells
Sorry thanks for the response, What I meant was say i wanted to spawn a set number of actors in certain locations... rather than having 10 different spawn actor attributes in the scene, could I create a table then use one spawn attribute to call each cell value in the table? hence spawning the actors i need with one spawn attribute.
well you can if you created all the preset x,y on your table. using that preset x,y on your table, spawn your actor using cellvalues on your table for the x & y position. let's say if you want to change to thenext position on the table, just have a rule that +1 column or row when you click something or whatever trigger you wish. :P
thanks yea makes sense, I have all the preset values my only issue is the triggers (which is why i thought it can't be possible) ... got to think of a way to make it trigger to spawn the next one and so on. Will give this a proper go in a bit to see what i can come up with.
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